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Re: 1190: "Time"

Posted: Tue Mar 26, 2013 5:30 pm UTC
by Scott Auld
Image

Re: 1190: "Time"

Posted: Tue Mar 26, 2013 5:30 pm UTC
by mojacardave
blowfishhootie wrote:
mojacardave wrote:There's a significant time yet before this reaches the level of work shown in 'Click and Drag' and it seems to be a sort of unofficial companion to that.


Based on...? What does it mean to be a "companion to" a comic anyway?

There's a definite similarity...


What similarity do the two share that they don't share with ALL xkcd comics, other than taking a longer time than most to put together?

The truth is, we all still know next to nothing about the total context of this comic and so any comment about what it "is" or what it "means" is strictly a statement on the observer making the claim, with insufficient evidence to draw conclusions about the comic.


I see what you mean, but in terms of general feel, at least so far, it seems to evoke the scale of Click and Drag, but stretched over time rather than space. It's pretty unlike the comics around it - it's just a pleasant scene extended to a ridiculous degree. I've no idea what's coming up, but I think I'd be surprised if the scene ended tonight.

Re: 1190: "Time"

Posted: Tue Mar 26, 2013 5:31 pm UTC
by TheMulattoMaker
Is he... is he- standing- on the sand caste? That's quality engineering, right there... :shock:

Re: 1190: "Time"

Posted: Tue Mar 26, 2013 5:31 pm UTC
by tarry
tarry wrote:Where's all the sand coming from? I'd have expected a depression somewhere in the frame as the castle went up. Instead, R seems to be intentionally violating the law of Conservation of Sand.


mojacardave wrote:We're viewing a 2D cross section of a 3D scene. Presumably the sand is coming from a pit behind the sandcastle. Edit: Ninja'd


OK, I see you both (the ninja'r, too), and raise you a dimension:

"We're viewing a 2D cross section of a 4D scene. Presumably the sand is coming from a depression that was dug many frames in the future -- we'll see it appear in a few days."

Re: 1190: "Time"

Posted: Tue Mar 26, 2013 5:33 pm UTC
by TheBauhausCure
stringman wrote:I put together an animated time-lapse of the comic so far with a slider to control the framerate, but the forum is flagging the post as spam :(


According to the rules, you must have a minimum of 5 posts in order to post a link.

Re: 1190: "Time"

Posted: Tue Mar 26, 2013 5:33 pm UTC
by TheMulattoMaker
Blake wrote:
Primis wrote:Live updating GIF:
Image
Feel free to give me an internet for the service :D


Just brining the gif back into the most recent page.


Moar bumpination for gif.

Re: 1190: "Time"

Posted: Tue Mar 26, 2013 5:34 pm UTC
by rhomboidal
Wow, just saw it update live right before my eyes at 10:30 AM -- he moved on top of the castle construction. Epic animation!

Re: 1190: "Time"

Posted: Tue Mar 26, 2013 5:34 pm UTC
by mojacardave
peewee_RotA wrote:*EDIT

I think there's an off by 1 error on the forward frame functionality. You have to press rightarrow twice to get from last frame to frame 1. Getting from frame 1 to last frame with backarrow seems to work properly.


I really like that bit of functionality, and assume it's intentional. It acts as a stopper at the end of the sequence when you step through. When the right arrow repeats the image, you know you've got to the last frame. Prevents overstepping the end by mistake.

Re: 1190: "Time"

Posted: Tue Mar 26, 2013 5:35 pm UTC
by tvall
another day of work lost to one comic..

Re: 1190: "Time"

Posted: Tue Mar 26, 2013 5:35 pm UTC
by SWuh
Well, that escalated quickly. Lot of construction in one frame. And I can't help but feel we lost dialogue :( ... shame.

Maybe this means it's more about the construction than the two of them?

mojacardave wrote:I really like that bit of functionality, and assume it's intentional. It acts as a stopper at the end of the sequence when you step through. When the right arrow repeats the image, you know you've got to the last frame. Prevents overstepping the end by mistake.

Agreed. That stopper is needed when you're scrolling through it as much as I am!!

Re: 1190: "Time"

Posted: Tue Mar 26, 2013 5:37 pm UTC
by iisjreg
TheMulattoMaker wrote:

Moar bumpination for gif.


I wonder when Primis' bandwidth will start taking a knock!?

Re: 1190: "Time"

Posted: Tue Mar 26, 2013 5:37 pm UTC
by Mithramuse
TheMulattoMaker wrote:Is he... is he- standing- on the sand castle? That's quality engineering, right there... :shock:


Well, he *is* as skinny as a stick... go figure? :P Though a bit of shock was my first impression, too.

Though I suppose that actually means that since they don't have discreetly drawn feet, the people should actually be plunging down into the sand instead, as there's no real way for what weight they do have to be distributed across even a small area. Hmmm....

Anyway, originally registered for the forum to express my joy as well that "he" returned to the frame. I also noticed that there were 666 guests viewing the forum at the time, but I think that's more coincidence than any doom-and-gloom scenario.

--Mithramuse

PS -- fixed your spelling for ya ;)

Re: 1190: "Time"

Posted: Tue Mar 26, 2013 5:38 pm UTC
by TheMulattoMaker
Hrm. Gif isn't showing the last couple pics.

Re: 1190: "Time"

Posted: Tue Mar 26, 2013 5:40 pm UTC
by peewee_RotA
mojacardave wrote:
peewee_RotA wrote:*EDIT

I think there's an off by 1 error on the forward frame functionality. You have to press rightarrow twice to get from last frame to frame 1. Getting from frame 1 to last frame with backarrow seems to work properly.


I really like that bit of functionality, and assume it's intentional. It acts as a stopper at the end of the sequence when you step through. When the right arrow repeats the image, you know you've got to the last frame. Prevents overstepping the end by mistake.


Not a bug, a feature!

I thought so at first but I keep ending up passing it regardless. Plus I think if it were a feature the same would be done for the fristframe-lastfram backwards motion.

Re: 1190: "Time"

Posted: Tue Mar 26, 2013 5:44 pm UTC
by YellowYeti
peewee_RotA wrote:
YellowYeti wrote:
peewee_RotA wrote:
mojacardave wrote:
peewee_RotA wrote:
daef wrote:"animated shorts"


Image


Those shorts are decidedly animationless.

As with the inappropriateness of ugmhemhe's signature, I was worried about searching "Dancing Shorts" at work. Google image search had at least 1 scantily clad underwear model in search for "animated shorts".

But had I waited till work was over I would have lost the original post in about 4 more pages of posts. This is one of those.


I hesitate to use the phrase 'quick and dirty' in relation to animated shorts

Image


You certainly made that in a giff. You most certainly did not save it as a .gif.


<sigh> Yes it was a GIF, the uploading site decided that even though it was a GIF, and it was called .GIF, it would rename it as .jpg... but it's still a GIF

Re: 1190: "Time"

Posted: Tue Mar 26, 2013 5:44 pm UTC
by mojacardave
peewee_RotA wrote:I thought so at first but I keep ending up passing it regardless. Plus I think if it were a feature the same would be done for the fristframe-lastfram backwards motion.


The fact that it only happens in the forward direction is what makes me think it's NOT a bug. I'd assume that if it was a coding issue, it'd be more likely to happen in both directions. If I go through the steps backwards, it's normally because I'm trying to shortcut to the last frame, so a buffer at the beginning is less important.

Re: 1190: "Time"

Posted: Tue Mar 26, 2013 5:46 pm UTC
by J L
mojacardave wrote:
blowfishhootie wrote:
mojacardave wrote:There's a significant time yet before this reaches the level of work shown in 'Click and Drag' and it seems to be a sort of unofficial companion to that.


Based on...? What does it mean to be a "companion to" a comic anyway?

There's a definite similarity...


What similarity do the two share that they don't share with ALL xkcd comics, other than taking a longer time than most to put together?

The truth is, we all still know next to nothing about the total context of this comic and so any comment about what it "is" or what it "means" is strictly a statement on the observer making the claim, with insufficient evidence to draw conclusions about the comic.


I see what you mean, but in terms of general feel, at least so far, it seems to evoke the scale of Click and Drag, but stretched over time rather than space. It's pretty unlike the comics around it - it's just a pleasant scene extended to a ridiculous degree. I've no idea what's coming up, but I think I'd be surprised if the scene ended tonight.


That's exactly how I feel about it. This isn't about any "message"-reading or claim to truth, just the observation that both comics blow the usual boundary of the common panel: by either sheer size or duration; both represent windows into a much larger world, and they share that certain sense of pastoral innocence xkcd sometimes, but not always, employs. Plus, the community made it into a similar event, searching for the boundaries of that world, trying to outsmart the author, writing scripts and providing custom mods allowing an easier access and faster navigation. Both comics are much more a "happening" than a static piece of art to be consumed.

Of course it might be over tomorrow. But as has been said before, up to now it's still tiny compared to the megalomania of "Click and Drag", and it's just my personal guess that Randall likes that sort of artistic challenge, because he has accepted it before.

Re: 1190: "Time"

Posted: Tue Mar 26, 2013 5:48 pm UTC
by Wnderer
time.jpg
It's really cool if you zoom out.

Re: 1190: "Time"

Posted: Tue Mar 26, 2013 5:51 pm UTC
by Ñbrevu
Another one who finally registers because of this comic.

This thread is, in a way, part of the comic. It's kind of a collective art form where the appreciation and the discussions about the meaning (and whether there IS a meaning) are at least as important as the comic itself (many may argue that this is a common characteristic of all art). Here we are, in this tiny corner of the internet, so astonished by the unusual way the comic presents itself, that we're desperately trying to understand it. And the way Randall did it is so simple!

THIS is why we love XKCD. This is the kind of originality that keeps us hooked, that makes us come for more thrice a week.

Re: 1190: "Time"

Posted: Tue Mar 26, 2013 5:51 pm UTC
by JaynMerry
I hope someone is grabbing all of them!
another lovely idea

Re: 1190: "Time"

Posted: Tue Mar 26, 2013 5:59 pm UTC
by Scott Auld
Wnderer wrote:
time.jpg
It's really cool if you zoom out.

Wait, what ... ?

Re: 1190: "Time"

Posted: Tue Mar 26, 2013 6:00 pm UTC
by mojacardave
Wnderer wrote:
time.jpg
It's really cool if you zoom out.


When the Click and Drag sandcastle competition was mentioned earlier in the thread, I was very tempted to go and search that comic, to see if there was any relation. I'm assuming from the fact that you've copy-pasted, there wasn't anything relevant there in the first place?

Re: 1190: "Time"

Posted: Tue Mar 26, 2013 6:00 pm UTC
by patzer
Image
dammit ninja'd
...wait, what? my post just moved

Re: 1190: "Time"

Posted: Tue Mar 26, 2013 6:00 pm UTC
by Scott Auld
*ninja'd

Re: 1190: "Time"

Posted: Tue Mar 26, 2013 6:00 pm UTC
by Assassine
Image

you guys are fast

Re: 1190: "Time"

Posted: Tue Mar 26, 2013 6:01 pm UTC
by SWuh
We're going fairly... square-y. Hmm. Interesting.

Well, intriguing at least :D

Re: 1190: "Time"

Posted: Tue Mar 26, 2013 6:02 pm UTC
by mojacardave
Bits are falling off again. Sand is a frustrating material.

Re: 1190: "Time"

Posted: Tue Mar 26, 2013 6:03 pm UTC
by Envelope Generator
Wnderer wrote:
time.jpg
It's really cool if you zoom out.



Where's the +1 button for posts on this forum?

Re: 1190: "Time"

Posted: Tue Mar 26, 2013 6:03 pm UTC
by kryton
Wnderer wrote:
time.jpg
It's really cool if you zoom out.


It looks exactly the same in that copy/paste clip from click and drag as Time did 2 pics ago, ...

Re: 1190: "Time"

Posted: Tue Mar 26, 2013 6:05 pm UTC
by Wnderer
mojacardave wrote:
Wnderer wrote:
time.jpg
It's really cool if you zoom out.


When the Click and Drag sandcastle competition was mentioned earlier in the thread, I was very tempted to go and search that comic, to see if there was any relation. I'm assuming from the fact that you've copy-pasted, there wasn't anything relevant there in the first place?


Not really. I think the beach with the umbrella is the closest approximation to the beach in 'Time'.

Re: 1190: "Time"

Posted: Tue Mar 26, 2013 6:06 pm UTC
by mojacardave
kryton wrote:
Wnderer wrote:
time.jpg
It's really cool if you zoom out.


It looks exactly the same in that copy/paste clip from click and drag as Time did 2 pics ago, ...


Nah: that's an obvious picture stitching job. Zoom in and look at the resolution of the sections.

Re: 1190: "Time"

Posted: Tue Mar 26, 2013 6:06 pm UTC
by tvall
iisjreg wrote:
TheMulattoMaker wrote:

Moar bumpination for gif.


I wonder when Primis' bandwidth will start taking a knock!?


once y'all manage to kill his, i have a mirror for you to also kill

edit: yeah, bad idea. i don't even have the bandwidth to be a backup... curse you randall

fetches his gif every 60 seconds if it has changed

Re: 1190: "Time"

Posted: Tue Mar 26, 2013 6:09 pm UTC
by JaynMerry
sorry - ignore my noob first post. Didn't go to the end of the thread :oops: brilliant idea!

Re: 1190: "Time"

Posted: Tue Mar 26, 2013 6:10 pm UTC
by iisjreg
tvall wrote:
iisjreg wrote:
TheMulattoMaker wrote:

Moar bumpination for gif.


I wonder when Primis' bandwidth will start taking a knock!?


once y'all manage to kill his, i have a mirror for you to also kill

http://tvall43.info/xkcd/output.gif

fetches his gif every 60 seconds if it has changed


Lol. Meta-meta-gif

Re: 1190: "Time"

Posted: Tue Mar 26, 2013 6:11 pm UTC
by mojacardave
tvall wrote:
iisjreg wrote:
TheMulattoMaker wrote:

Moar bumpination for gif.


I wonder when Primis' bandwidth will start taking a knock!?


once y'all manage to kill his, i have a mirror for you to also kill

http://tvall43.info/xkcd/output.gif

fetches his gif every 60 seconds if it has changed


Huh? Maybe I've missed something, but I'm assuming that your grabbing is just denting Primis' bandwidth more, and if we manage to kill the availability of that link, it's going to ruin your gif fetching process anyway!

Re: 1190: "Time"

Posted: Tue Mar 26, 2013 6:12 pm UTC
by Corrado
kryton wrote:
Wnderer wrote:
time.jpg
It's really cool if you zoom out.


It looks exactly the same in that copy/paste clip from click and drag as Time did 2 pics ago, ...


The intersection of Space (Click & Drag) and Time!

Re: 1190: "Time"

Posted: Tue Mar 26, 2013 6:13 pm UTC
by SWuh
mojacardave wrote:Bits are falling off again. Sand is a frustrating material.

Oh bugger!!!! I missed that. Now one of them is just going to be fixing that bit in 17 minutes time. That's no fun!!

Re: 1190: "Time"

Posted: Tue Mar 26, 2013 6:13 pm UTC
by kryton
mojacardave wrote:
kryton wrote:
Wnderer wrote:
time.jpg
It's really cool if you zoom out.


It looks exactly the same in that copy/paste clip from click and drag as Time did 2 pics ago, ...


Nah: that's an obvious picture stitching job. Zoom in and look at the resolution of the sections.


Egg on my face...

Re: 1190: "Time"

Posted: Tue Mar 26, 2013 6:14 pm UTC
by jag426
It's clear to me that this is the temporal companion to Click and Drag: rather than a joke, it's a scene expanded far beyond the scope of a normal comic, but rather than being expanded spatially, it's being expanded temporally.

Re: 1190: "Time"

Posted: Tue Mar 26, 2013 6:14 pm UTC
by mojacardave
kryton wrote:
mojacardave wrote:
kryton wrote:
Wnderer wrote:
time.jpg
It's really cool if you zoom out.


It looks exactly the same in that copy/paste clip from click and drag as Time did 2 pics ago, ...


Nah: that's an obvious picture stitching job. Zoom in and look at the resolution of the sections.


Egg on my face...


Would now be a bad time to also point out that Kryten has an 'E' in it?