Page 2280 of 2684

TimeAfterTime Revisited – t1i-0838

Posted: Sun Apr 05, 2015 5:00 pm UTC
by SilentTimer
"PUNSAW THE THREAD" SOUNDS LIKE A FUNG GAME. -- ongomome
Image
Spoiler:
Wait for it.

Did you notice …
… the dawn?
Spoiler:
-- posted by SilentBot Image

Re: 1190: "Time"

Posted: Sun Apr 05, 2015 5:23 pm UTC
by BlitzGirl
I don't know about the whole thread, ongomome. It isn't 100% pun yet.

HES wrote:So much chocolate. Am I being punished for some kind of heresy?

As I understand it, this is benevolent chocolate. So you're okay.
Also, don't be surprised if the Outside is full of scattered colored and cooked eggs. Apparently it's a thing.

Re: 1190: "Time"

Posted: Sun Apr 05, 2015 5:25 pm UTC
by Neil_Boekend
The ongomome probably knows the future.

Re: 1190: "Time"

Posted: Sun Apr 05, 2015 5:46 pm UTC
by BlitzGirl
It has been around Time for a long Time so I wouldn't be surprised if it developed that capability.

Re: Molpy, up!

Posted: Sun Apr 05, 2015 5:51 pm UTC
by svenman
Posting from the middle of an extended ketchup. However, I got sidetracked and dug up or created a few images which I wanted to share with you right away.
Marsh'n wrote:
Spoiler:
Image
I finally got my MOLPY plates!

That inspired me to think about other possibly OTTish numberplates, aside from personalized ones.

There once was an entire district in northern Germany which until 1977 had OTT as its district code, derived from the very molpish place name of Otterndorf:
Spoiler:
Image

Other plausible OTTish numberplates I came up with (created with a numberplate generator):
Spoiler:
Current German style:

District code MOL for Märkisch-Oderland in the state of Brandenburg (MOL:PY 1190 is unfortunately not possible because a plate cannot have more than 8 characters):
Image
Image

District code MO for Moers, recently re-introduced by the district of Wesel in the state of North Rhine-Westphalia, not too far from Bochum:
Image

District code M for München (Munich) in the state of Bavaria:
Image

Older German style:
Image

And a Swiss one with the code TI from the Italian-speaking canton of Ticino:
Image

This numberplate generator was used for the German plates, this generator for the Swiss one.

A molpish and treeish Easter holiday to all of you who celebrate it!

Redundant
Spoiler:
Image
Image
Image
887c473e44-400.jpg
887c473e44-400.jpg (30.95 KiB) Viewed 45877 times
1428251366633_MOLPY10.png
1428251399636_MOLP1190.png
1428251301757_MOLP1190.png
1428251224368_MLP1190.png
1428251090381_MLP1190.png
1428251090381_MLP1190.png (11.53 KiB) Viewed 45877 times
TI 1190-312.png
TI 1190-312.png (8.21 KiB) Viewed 45877 times
1429093553455_ITOLDU.png
1429093553455_ITOLDU.png (10.73 KiB) Viewed 44452 times
1429093651324_WASREDUNDANT.png
1429093684415_YUNOBELIEVEME.png


Edit: some more information about the supposed origins of fictitious but plausible OTTish numberplates added
Edit 2: source links for numberplate generators and redundaplates added

Re: 1190: "Time"

Posted: Sun Apr 05, 2015 7:05 pm UTC
by balthasar_s
So I have my bftf viewer and the t1i viewer.

And then I thought, Why not make a more general viewer?

And I did

http://1190.bicyclesonthemoon.info/aftertime/viewer

It has all Aftertime stories and also Time.

It also has what is not in mscha's viewer:
The Zanclean Zodiac with azule's OTC Field Report,
enhanced Timeframes from the Fading,
Did you notice... posts from t1i.

The numbers are the same as in mscha's viewer.

It doesn't support ONGoing stories (but it will), so you can't view bftf from there yet.

ETA: Why did my color change? I don't remember applying to any usergroup?
EETA: It's a madness forum game :shock: (f=14&t=111518) And apparently they choose people and add them to the FF00BF BFFs. :shock: But why?

ETA: Googlebot started reading frames from /aftertime/viewer?story=t1i.
I only linked the viewer without the story parameter. So
someone ninja-linked it
or
googlebot interprets forms.

ETA: ninja-rezilibaniatsuS.

Re: 1190: "Time"

Posted: Sun Apr 05, 2015 7:10 pm UTC
by BlitzGirl
Awesomeful idea, viewthasar! It's great to have everything consolidated like that. We can always make use of viewers. :)

Love the OTTish license plates, svenman!


Note to blitzers:
Here is about where this yip's Madness officially started,
if you're suddenly wondering what we're talking about.
See the OTW page for more info.

Re: 1190: "Time"

Posted: Sun Apr 05, 2015 7:57 pm UTC
by Klear
So how are you all getting ready for Madness over here?

Re: 1190: "Time"

Posted: Sun Apr 05, 2015 7:58 pm UTC
by HES
Turning pinkmagenta, mostly.

Re: 1190: "Time"

Posted: Sun Apr 05, 2015 8:04 pm UTC
by BlitzGirl
We have our customary sieve-collecting page up on the wiki, and the mirror as backup for the thread just in case.

Time Revisited - np401

Posted: Sun Apr 05, 2015 8:10 pm UTC
by mscha
DUNGOLA...
Image
Spoiler:
Wait for it.
OTT Time Travel

AUTOMOME wrote:WHISTLE OF TEMPORAL HARMONY IS THE ORGANISED GRAPEVINE OF MOLPY SCCRUMPTIOUS DONUTS

-- posted by oldpixbot

Re: 1190: "Time"

Posted: Sun Apr 05, 2015 8:15 pm UTC
by Klear
BlitzGirl wrote:We have our customary sieve-collecting page up on the wiki, and the mirror as backup for the thread just in case.


I should have known. All right, carry on then!

Re: 1190: "Time"

Posted: Sun Apr 05, 2015 8:50 pm UTC
by Earthling on Mars
Madness stuff:
Spoiler:
It's started.

It appears to be Discworld themed.

And you may find yourself unexpectedly turning pink.

Re: 1190: "Time"

Posted: Sun Apr 05, 2015 8:53 pm UTC
by moody7277
Earthling on Mars wrote:Madness stuff:
Spoiler:
It's started.

It appears to be Discworld themed.

And you may find yourself unexpectedly turning pink.




Spoiler:
All I have to do to turn pink is stay out in the sun for 10 minutes.

Re: 1190: "Time"

Posted: Sun Apr 05, 2015 8:55 pm UTC
by Quercus
For once the madness is breaking into Time, not out of it.

TimeAfterTime Revisited – t1i-0839

Posted: Sun Apr 05, 2015 9:00 pm UTC
by SilentTimer
**DUNG. NOT TO BE CONFUSED WITH MOLPYING UP. -- ongomome
Image
Spoiler:
Wait for it.

Did you notice …
… the buckets?
Spoiler:
… the dawn?
Spoiler:
The sky has #fdfdfd, not #ffffff.
-- posted by SilentBot Image

Re: 1190: "Time"

Posted: Sun Apr 05, 2015 9:57 pm UTC
by Klear
Quercus wrote:For once the Madnethth is breaking into Time, not out of it.


Poetic justice. Though I think Madness has broken into Time a *lot* last year.

bftf-0780

Posted: Sun Apr 05, 2015 10:00 pm UTC
by lmjb1964
ONG YOUR CH*RPING TARDISES. ONG THEM. -- ongomome
Image
Spoiler:
I'd highly recommend following the first commandment ...again.
-- posted by lmjbot

Re: 1190: "Time"

Posted: Sun Apr 05, 2015 10:07 pm UTC
by Quercus
Klear wrote:
Quercus wrote:For once the Madnethth is breaking into Time, not out of it.


Poetic justice. Though I think Madnethth has broken (but possibly mended) into Time a *lot* last year.


I missed that, I hear it was quite somethin though.

Time Revisited - np403

Posted: Sun Apr 05, 2015 10:10 pm UTC
by mscha
SNORUNGS...
Image
Spoiler:
Wait for it.
OTT Time Travel

AUTOMOME wrote:WOW - SO CAKE - MANY BAOBABISH - SUCH CHEWING BEESNAKES - VERY REVEALER THE RECENT - MUCH CH*RPING - HAIL RANDALL

-- posted by oldpixbot

Re: 1190: "Time"

Posted: Sun Apr 05, 2015 10:11 pm UTC
by Klear
PINKMAGENTA! =D

Re: 1190: "Time"

Posted: Sun Apr 05, 2015 11:11 pm UTC
by svenman
And now for my seaish ketchup on replies...

Sustainabilizer wrote:
svenman wrote:Image

Yeah! :) I like it very much. Thank you!
Spoiler:
I must find a way to smuggle this into the conference proceedings.

Glad that you like it!
Spoiler:
Just as long as you don't feel it might undercut the conference's academic credibility. And I admit I neglected to ensure that the screenshot from the video feed is available under a free licence compatible with the original comic's CC-by-nc licence, which also would automatically need to apply to the ottification (or rather, otterconification).

BlitzGirl wrote:Awesomeful OTTercomic, svenman! Image
pelrigg wrote:Treeish manip svenman.
ZoomanSP wrote:Treeish OTThercomic, svenman!

And it's molpish that you all like it too!

yappobiscuits wrote:So I recently finished reading Watership Down.

It's a story about a small group who split from their tribe to go on a long journey away from their home to avoid a coming disaster that will destroy their home, and their journey involves following a river for a bit, encountering trees, various other creatures, and new things they don't understand. They eventually end up on a high hill where they find refuge. They also later have dealings with a new group of people they meet who have ways and customs foreign to them, who try to keep them there only they escape by running away. They also use a makeshift raft to make their escape, before eventually establishing a new colony in their new land.

I can't help thinking Richard Adams got that idea from somewhere, but I can't put my finger on it...

Given that Watership Down (which I'm a big fan of, btw) appeared many years before Time, maybe the implicit question should be put the other way round?

Another parallel: both take place in identifiable locations of the outside world.

mscha wrote:IRONGATE...
Image

-- posted by newpixbot

Well played, sir, well played!

BlitzGirl wrote:"That thing keeps going in circles."

Image

That image came up when I played xkcloud! My caption was "Look, a coiled-up beesnake." Too bad I didn't capture an image of it.

And all the stories, ottifications, OTColourings, OTTish XKClouD entries, work on related websites and the like that I've seen in my ketchup were really wowterful!

ETA ZoomanSP's quote.

TimeAfterTime Revisited – t1i-0840

Posted: Mon Apr 06, 2015 1:00 am UTC
by SilentTimer
NOT SURE IF BLINDPOSTUNG OR JUST COMAING -- ongomome
Image
Spoiler:
Wait for it.

Did you notice …
… the dawn?
Spoiler:
The sky has #fefefe, not #ffffff.
… Bunny?
Spoiler:
Cuegan did. ImageImage
She's bringing tools to make a fire.
… the molpy?
Spoiler:
It has left to the left.
-- posted by SilentBot Image

Re: 1190: "Time"

Posted: Mon Apr 06, 2015 1:45 am UTC
by ZoomanSP
SilentTimer wrote:Did you notice …
… the molpy?

It has left to the left.

Right, not to the right.

Re: 1190: "Time"

Posted: Mon Apr 06, 2015 1:50 am UTC
by BlitzGirl
Hold up, not up?

Re: 1190: "Time"

Posted: Mon Apr 06, 2015 2:14 am UTC
by moody7277
BlitzGirl wrote:Hold up, not up?


I'm always down for watching charmingly strange molpies.

Re: 1190: "Time"

Posted: Mon Apr 06, 2015 3:44 am UTC
by BlitzGirl
But what about the molpies that are just strange?

bOTTeriada goes ONG

Posted: Mon Apr 06, 2015 4:11 am UTC
by balthasar_s
the mrONGbdex story continues.

Code: Select all

   "We'll both be prepared to use it," Balthacarius explained. "But it's essential that we use it together, or not at all, otherwise we're totally ch**rped."
   "No problem," said Mrorl. He sent a little bot down a long corridor to a &TARDIS& storeroom; it promptly rolled back carrying two small PNG Frames, their contents blank. "You keep one, I'll

-- posted by mrImagebdexbot

TimeAfterTime Revisited – t1i-0841

Posted: Mon Apr 06, 2015 5:00 am UTC
by SilentTimer
BE VEWY VEWY TWEEISH, I'M HUNTUNG MOWPYBAWAS -- ongomome
Image
Spoiler:
Wait for it.

Did you notice …
… Shorty?
Spoiler:
He's bringing wood for Bunny's fire.
… the chirpies?
Spoiler:
They are in the left tree, moving to the left.
-- posted by SilentBot Image

Time Revisited - np410

Posted: Mon Apr 06, 2015 5:10 am UTC
by mscha
BODYSNATCHUNGS...
Image
Spoiler:
Wait for it.
OTT Time Travel

AUTOMOME wrote:EXXCUSE ME MA'AM, MOLPY YOU HAVE A MOMENT TO TALK ABOUT SANDYY?

-- posted by oldpixbot

Re: 1190: "Time"

Posted: Mon Apr 06, 2015 5:36 am UTC
by balthasar_s
Madness affects signatures.

I don't have an option to not download images from signatures.

Should I stop archiving images completely until madnes ends?
I don't think so.
It would be unmolpish in case of mustard.

If an image link is madenssed it won't work and it will not be downloaded.

If it is madnessed to something that does work it will be downloaded. But after madness the pages are reketchupped and thus demadnessed. And we just have an extra image left over. Not a problem.

madness:
Spoiler:
"php" was filtered to "Pheidologeton". It broke the pictures in BlitzGirl's signature. But it also broke everything else so they removed it.

Re: 1190: "Time"

Posted: Mon Apr 06, 2015 5:50 am UTC
by BlitzGirl
Good idea, balthasigsaver. That particular sieve is gone for now, but who knows what else other sieves will mustard in the future. It's better to have an extra redundant image than just the mustardy version - redundancy is molpish!

Re: 1190: "Time"

Posted: Mon Apr 06, 2015 6:41 am UTC
by Neil_Boekend
Molpy up!

Re: 1190: "Time"

Posted: Mon Apr 06, 2015 6:46 am UTC
by BlitzGirl
Image

New pet! #SoAdorable #ImBleeding


Redundant:
Spoiler:
Image



NewPet-SoAdorable-ImBleeding.png


Keywords: do you feel lucky BGUM xkcloud Lucky attack Cueball pet keyboard raptorcat leopard bleeding adorable
DoYouFelineLuckyPunk.png

NOT SURE IF COMAING OR JUST MOLPY

Posted: Mon Apr 06, 2015 7:57 am UTC
by mrob27
I come back from the rabtor-related holidip and find things are beginning to get a little pynker and a little more universally silly (as compared to a typical mip when the OTTers seem to have cornered the market on silliness).

Regarding bOTTeriada, I want to point out the obvious, which is that ONGs have slowed down again. RELATED to this, some may notice that I changed the ONG frequency slowdown algorithm. I originally set it up to go from 4 np per ONG to 8 np, then 16, then 32, etc. Now it goes from 4 to 6 to 8 to 12, 16, 24, 32, etc. Each frequency is used for about six ONGs before it slows down to the next-slower one. It slows down a total of 20 times before completely running out of material. So if you do the math you can see it will take a while to completely run out. Hopefully it will speed up again fairly soon. Parts of the story I am working on now are fairly intricate and have required some custom botbuilding (or as is the fashion, "ant-farming")... but hopefully you'll find it to have been worth the {Spoiler}.

 — mrob27 Image

Spoiler:
pink-mrob27-static.gif
pynk mrob27 racing right
pink-mrob27-static.gif (1.6 KiB) Viewed 45033 times

pink-mrob27-r2l.gif
static mrob27 facing the other way
pink-mrob27-r2l.gif (1.59 KiB) Viewed 45021 times

Re: 1190: "Time"

Posted: Mon Apr 06, 2015 8:12 am UTC
by ZoomanSP

bftf-0781

Posted: Mon Apr 06, 2015 8:43 am UTC
by balthasar_s
THIS IS YOUR COMFY CHAIR. AND THIS IS YOUR COMFY CHAIR ONG RECENTNESS. ANY QUESTIONS? -- ongomome
Image
Spoiler:
I'd highly recommend following the first commandment ...again.
-- posted by bothasar_p

TimeAfterTime Revisited – t1i-0842

Posted: Mon Apr 06, 2015 9:00 am UTC
by SilentTimer
I'M GOUNG TO PUNSAW MY GOAT, AND BY 'PUNSAW' I MEAN 'THWAP', AND BY 'MY GOAT' I MEAN 'EPSILONITY'. -- ongomome
Image
Spoiler:
Wait for it.

Did you notice …
… the buckets?
Spoiler:
Cuegan have dropped them, so they can help Bunny with the fireplace. Shorty picks them up.
… Ms. Frizzle?
Spoiler:
Shorty did.
-- posted by SilentBot Image

Re: 1190: "Time"

Posted: Mon Apr 06, 2015 9:41 am UTC
by balthasar_s
Bftf can be viewed from the new viewer now. But it can't be bot-ONGed from there yet.

The viewer is built in such a way that it's easy for me to add new stories when needed. I just have to:
  • create a directory
  • download the frames
  • make a configuration file

These are the configuration files for the stories:
Spoiler:

Code: Select all

story=time
enhance=2
border=0
width=553
first=1
last=3094
title=Timeframe %u%s
frame=/aftertime/time/time-%04u%s.png
title-1=Timeframe %u%s
title-2=Timeframe %u%s
frame-1=/aftertime/time/original-%04u%s.png
frame-2=/aftertime/time/enhanced-%04u%s.png
enhance-0=demustarded
enhance-1=original
enhance-2=no fading
otherviewertext=this frame in mscha's viewer
otherviewerurl=http://xkcd.mscha.org/viewer/%u%s
othervieweroffset=0
sf-2440=e
1=Wait for it.
2920=...
2921=RUN.
3067=....
3068=...
3089=The end.

Code: Select all

story=prickly
enhance=0
border=0
width=553
first=1
last=21
title=prickly%04u
frame=/aftertime/prickly/prickly-%04u.png
otherviewertext=this frame in mscha's viewer
otherviewerurl=http://xkcd.mscha.org/vieweraftertime/prickly%04u
othervieweroffset=0
1=Wait for it again.

Code: Select all

story=potm
enhance=1
border=0
width=553
first=1
last=8
title=POTM%04u
frame=/aftertime/potm/potm-%04u.png
title-1=POTM%04u
frame-1=/aftertime/potm/hes-%04u.png
enhance-0=POTM
enhance-1=I'm HES
otherviewertext=this frame in mscha's viewer
otherviewerurl=http://xkcd.mscha.org/vieweraftertime/POTM%04u
othervieweroffset=0
1=Wait for it again.

Code: Select all

story=lucky
enhance=1
border=0
width=553
first=1
last=50
title=Lucky%04u
frame=/aftertime/lucky/lucky-%04u.png
title-1=Lucky%04u
frame-1=/aftertime/lucky/original-%04u.png
enhance-0=demustarded
enhance-1=original
otherviewertext=this frame in mscha's viewer
otherviewerurl=http://xkcd.mscha.org/vieweraftertime/lucky%04u
othervieweroffset=0
1=Wait for it again.

Code: Select all

story=beany
enhance=1
border=0
width=553
first=1
last=88
title=Beany%04u
frame=/aftertime/beany/beany-%04u.png
title-1=Beany%04u
frame-1=/aftertime/beany/original-%04u.png
enhance-0=demustarded
enhance-1=original
otherviewertext=this frame in mscha's viewer
otherviewerurl=http://xkcd.mscha.org/vieweraftertime/beany%04u
othervieweroffset=0
1=Wait for it again.

Code: Select all

story=bean2
enhance=1
border=0
width=553
first=1
last=147
title=Bean2-%03u
frame=/aftertime/bean2/bean2-%04u.png
title-1=Bean2-%03u
frame-1=/aftertime/bean2/original-%04u.png
enhance-0=demustarded
enhance-1=original
otherviewertext=this frame in mscha's viewer
otherviewerurl=http://xkcd.mscha.org/vieweraftertime/bean2-%03u
othervieweroffset=0
1=Wait for it again.

Code: Select all

story=t1i
enhance=3
border=0
width=553
first=0
last=1414
title=t1i-%04u
frame=/bluet1i/t1i-%04u.png
title-1=blue t1i-%04u
title-2=very blue t1i-%04u
title-3=no fading t1i-%04u
frame-1=/bluet1i/bluet1i-%04u.png
frame-2=/bluet1i/hyperblue-%04u.png
frame-3=/bluet1i/nofading-%04u.png
enhance-0=original
enhance-1=blue
enhance-2=very blue
enhance-3=no fading
otherviewertext=this frame in mscha's viewer
otherviewerurl=http://xkcd.mscha.org/vieweraftertime/t1i-%04u
othervieweroffset=0
1400=The end.
1381=...
1196=Wait for it.
1192=...
1185=Wait for it.
1174=...
1172=LOOK OUT!
1158=...
1046=LOOK OUT!
1039=...
1007=Wait for it.
1002=...
972=LOOK OUT!
961=...
715=Wait for it.
687=...
653=LOOK OUT!
633=...
0=Wait for it.

Code: Select all

story=zodiac
enhance=0
border=0
width=553
first=0
last=33
title=Zanclean Zodiac %02x
frame=/aftertime/zodiac/zodiac-%04u.png
otherviewertext=this story in azule's viewer
otherviewerurl=http://xkcd.modularthought.com/zancleanzodiac
othervieweroffset=0
1=

Code: Select all

story=bftf
enhance=0
border=2
width=410
first=0
ongoing=1
ongtime=12
title=%u
frame=/ongoing/bftf-%04u.png
npbframe=/ongoing/npbftf-%04u.png
npbcommand=/eizm/pro/ong1/npb %s %s q
npbprob=8
cfrt=/ongoing/cfrt.png
0=I'd highly recommend following the first commandment. It may not look very related now. BUT IT WILL.
29=I'd highly recommend following the first commandment.
549=I'd highly re
550=...
564=I'd highly recommend following the first commandment ...again.

Code: Select all

story=default
enhance=0
border=2
width=410
first=404
last=404
title=Unknown story, frame %u
frame=/ongoing/cfrt.png?f=%u
0=Unknown story.

Time Revisited - np415

Posted: Mon Apr 06, 2015 10:10 am UTC
by mscha
LYMPHUNGIOGRAPHIES...
Image
Spoiler:
Wait for it.
OTT Time Travel

AUTOMOME wrote:EVERY TIME YOU MOLPY ABOUT, THE GLR NEWPIXTS A TURTLEMOLPY. PLEASE, THINK OF THE TURTLLEMOLPIES.

-- posted by oldpixbot