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Re: 1350: "Lorenz"

Posted: Tue Apr 08, 2014 8:45 am UTC
by edfel
klausconsine wrote:anyone knows shat scripts/framework Randall used for the comic?

I guess finding the scripts is going to be hard ... the easiest option would probably be to ask directly to davean & chromakode. The server-side script is obviously not available online (not with my null hacker skills anyway), and the client-side script, Bernardo , seems to be mostly made up to retrieve the data from the server and make up the web page accordingly. Since it's minimized, I guess it would take more time to understand it and make it fit your purpose than just building a new one from scratch...

[edit]PS: Welcome:) And your project sounds cool (well, that's why we're here...) when you advance, don't forget to post a link here!

Re: 1350: "Lorenz"

Posted: Thu Apr 10, 2014 5:04 pm UTC
by Someguy945
eidako wrote:
Someguy945 wrote:I feel that this comic has a lot of potential but the paths aren't growing.

Ditto this. It was a promising project, but the broken two-dialogue panels, permalinks ceasing to function (the "four level recursion" branch I linked now loads a blank page for me), abysmal submission-to-implementation ratio and other problems killed it. Now that it's been displaced by the regular comic, I doubt the bugs will be fixed.

You win some, you lose some. :|


Yeah so...this thing really looks dead. So much wasted potential...

Re: 1350: "Lorenz"

Posted: Fri Apr 11, 2014 7:24 pm UTC
by jpers36
Spoiler:


Strike that. 77 and a boomerang destroying a rocket: http://xkcd.com/1350/#p:ffa26ce0-bade-1 ... de80a03a29

Re: 1350: "Lorenz"

Posted: Sun Apr 13, 2014 11:27 pm UTC
by Bloopy
The comic is rather daunting at first view, but it's great for coming back to later and finding something funny you hadn't seen before. So I really hope the issues get fixed.

Re: 1350: "Lorenz"

Posted: Mon Apr 14, 2014 8:11 pm UTC
by Earthling on Mars

Re: 1350: "Lorenz"

Posted: Tue Apr 15, 2014 8:25 am UTC
by BiggerJ
eidako wrote:
Someguy945 wrote:I feel that this comic has a lot of potential but the paths aren't growing.

Ditto this. It was a promising project, but the broken two-dialogue panels, permalinks ceasing to function (the "four level recursion" branch I linked now loads a blank page for me), abysmal submission-to-implementation ratio and other problems killed it. Now that it's been displaced by the regular comic, I doubt the bugs will be fixed.

You win some, you lose some. :|


As Earthling on Mars said, it's been fixed. I hope you and others read this and find out.

Soliloquy wrote:
tiorbinist wrote:
Second, if you choose the political option in frame 1 and continue (currently the only choice) in frame 2, frame 3 has four choices. One of them is "I agree with my opponent ALL ALL issues...".

Since this is (one hopes) a typo which will be fixed, this post will become obsolete when it has been fixed, and the moderators have every right to make it go away, without complaint from me.


Yeah, that one was my submission -- it was via mobile, so I screwed it up. I sent in one without a typo immediately afterwards, but for some reason Randall and/or the algorithm chose the first submission.

I would very much like my one permanent submission to XKCD to not have a typo in it :/.


Knowing Randall, if he ever acknowledges this he'll do a triple-digit Kickstarter and only fix the typo if it gets funded. It will be massively overfunded because he is Randall.

Re: 1350: "Lorenz"

Posted: Fri Apr 18, 2014 12:22 pm UTC
by edfel
Sooooo, after some time of thinking about it, I've made a greasemonkey script to explore stories more easily.

See: https://github.com/edfel/Lorenz

The idea is to have a single button to follow one random story, up to the point where only typing is possible. Then you can have an "auto-loop" to the next random story.
Screen.png
Screen.png (9.62 KiB) Viewed 10199 times

You can also export the paths you've visited, and look them up in a specific html page (with the permalinks, but not the images [yet])

Comments and suggestions are welcome! But as I'm not going to have that much time to improve it, then contributors are even more than welcome ;-)

[Edit, PS: Here is how the "compilation" table looks like after 50 runs or so]

Re: 1350: "Lorenz"

Posted: Sat Apr 19, 2014 2:42 am UTC
by dan_dassow
This is a sequence I have not seen before: http://xkcd.com/1350/#p:75f180a0-baaf-11e3-801f-002590d77bdd

Re: 1350: "Lorenz"

Posted: Sat Apr 19, 2014 5:44 am UTC
by Klear
dan_dassow wrote:This is a sequence I have not seen before: http://xkcd.com/1350/#p:75f180a0-baaf-11e3-801f-002590d77bdd


It isn't witty or funny or surprising... why are you even posting that?

Re: 1350: "Lorenz"

Posted: Fri Apr 25, 2014 8:41 pm UTC
by evac156
I like the concept, but I'm disappointed at how quickly the story dead-ends in most cases. It seems that all paths lead to being in the water, and right about the point the characters find themselves in the water, usually with visitors, everything just becomes "suggest a line." Maybe it's still being developed, and not enough good lines have been suggested yet?

Hm. Okay -- the post immediately above this leads to a version of the strip with a rocket ship and a space flight. I'd never encountered that one.

Re: 1350: "Lorenz"

Posted: Thu May 01, 2014 11:50 pm UTC
by Heimhenge
Damn, I still can't see anything on this comic. Just a blank white space. Tried FF28 and IE8 but no joy. What am I missing here?

Re: 1350: "Lorenz"

Posted: Fri May 02, 2014 9:51 am UTC
by PinkShinyRose
Heimhenge wrote:Damn, I still can't see anything on this comic. Just a blank white space. Tried FF28 and IE8 but no joy. What am I missing here?

Have you tried the things suggested previously in the thread? Used the http instead of https site or disabled mixed content blocking and enabled javascript?

Re: 1350: "Lorenz"

Posted: Fri May 02, 2014 5:36 pm UTC
by Heimhenge
Yes I have, but no joy. Probably has something to do with the java being out of date on my W2K box, and the fact that I'm running the latest version I can on that old OS (where I have FF12 installed). My XP box is down at the moment, but when I get it up and running again I'll give that a try, thanks.

Re: 1350: "Lorenz"

Posted: Sat May 03, 2014 4:24 am UTC
by Jorpho
Oh no no no, Java is not Javascript. They're pretty much entirely unrelated.

In fact, unless you're already running something that you know explicitly requires Java, you shouldn't have Java installed at all, and certainly not an outdated version. You're probably taking enough chances as it is with Win2K.

Re: 1350: "Lorenz"

Posted: Sat May 03, 2014 10:55 pm UTC
by PinkShinyRose
Jorpho wrote:Oh no no no, Java is not Javascript. They're pretty much entirely unrelated.

In fact, unless you're already running something that you know explicitly requires Java, you shouldn't have Java installed at all, and certainly not an outdated version. You're probably taking enough chances as it is with Win2K.

Wait, is a java interpreter without a browser plug-in enabled still problematic?

Re: 1350: "Lorenz"

Posted: Sun May 04, 2014 5:21 am UTC
by Jorpho
I guess not, but some of the older versions didn't make disabling the plug-in very easy; the "Enable java content in the browser" check-box is a relatively recent innovation. (Mind you, clearing that check-box managed to break my PDFill PDF Creator, which has nothing to do with browsers, so it may not be of much practical use.)

Re: 1350: "Lorenz"

Posted: Thu Sep 25, 2014 7:20 am UTC
by azule
Lorenz appears to be in #1112.

Re: 1350: "Lorenz"

Posted: Thu Dec 06, 2018 7:04 am UTC
by SirAdrian
Should I try to limit myself as to the number of suggestions I make?
(and if so, per day, per percentage, or per the manual?)

Re: 1350: "Lorenz"

Posted: Thu Dec 06, 2018 5:49 pm UTC
by Jorpho
Considering it's been four years, I would doubt that new suggestions are being logged at all.