0423: "Finish Line"

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Thalagyrt
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Re: "Finish Line" discussion

Postby Thalagyrt » Wed May 14, 2008 3:42 pm UTC

I kick ass in Mario Kart Wii while playing with a GameCube controller, but a Wiimote steering wheel I can't help but fall off the track at every single opportunity. :roll:

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Nami
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Re: "Finish Line" discussion

Postby Nami » Wed May 14, 2008 4:25 pm UTC

vodka.cobra wrote:I am honestly surprised this thread went this far without a weegee.
Image


We can't be the ONLY ones who get this... Right?

Also, I think the Mario might be from one of those poorly drawn MS Paint comics. The "MAH-REE-OH! WEE-GEE!" one.
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vodka.cobra
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Re: "Finish Line" discussion

Postby vodka.cobra » Wed May 14, 2008 5:32 pm UTC

Nami wrote:
vodka.cobra wrote:I am honestly surprised this thread went this far without a weegee.
Image


We can't be the ONLY ones who get this... Right?

Also, I think the Mario might be from one of those poorly drawn MS Paint comics. The "MAH-REE-OH! WEE-GEE!" one.

Crack Mario :D
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thebandit
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Re: "Finish Line" discussion

Postby thebandit » Wed May 14, 2008 5:57 pm UTC

Dobblesworth wrote:One time however it got the better of me in Baby Park circuit, when I stopped, waited for my poorly-performing mother (who I was creaming 13-0 in that nights' series), then accelerated on her impending arrival, waiting far too long to start again though, and losing by an inch as a result.


This had better be on purpose. It has to be on purpose.

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Shadic
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Re: "Finish Line" discussion

Postby Shadic » Wed May 14, 2008 6:08 pm UTC

Nami wrote:We can't be the ONLY ones who get this... Right?

Shadic wrote:I like how Luigi is drawn.

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jjane
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Re: "Finish Line" discussion

Postby jjane » Wed May 14, 2008 6:12 pm UTC

the first drawing where they are talking as mario & luigi reminds me of something from calvin & hobbes.

shadowboy
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Re: "Finish Line" discussion

Postby shadowboy » Wed May 14, 2008 6:17 pm UTC

When winning a game in Need For Speed: Porsche Unleashed, I used to pull the hand brake and go across the finish line in a spin.

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Re: "Finish Line" discussion

Postby oasisob1 » Wed May 14, 2008 7:19 pm UTC

Spot wrote:You know, this reminds me of something I used to do when playing Mario Kart DS online. If I had won or lost three out of the four races, I would do the whole last track backwards and let the other person win.

How does that work out for you on the rainbow road?
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abombb
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Re: "Finish Line" discussion

Postby abombb » Wed May 14, 2008 7:37 pm UTC

This is something probably any Mario Kart fan experiences online. Always frustrating when it's happening to you.

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Supakitsune
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Re: "Finish Line" discussion

Postby Supakitsune » Wed May 14, 2008 7:50 pm UTC

... I have this sudden craving to play against someone in Mario Kart Wii on Wi-Fi. can has frencodez pls? :x

flashedarling
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Re: "Finish Line" discussion

Postby flashedarling » Wed May 14, 2008 8:26 pm UTC

Belial wrote:
JoshJ wrote:ANYTHING is more fun than a Blue Shell. Annoying things really shouldn't exist. Punishing good players is crappy game design.


If your goal is to keep as many players still caring about the game for as long as possible (as opposed to one player pulling so far ahead that the others can just toss their controllers and go get a snack and talk about how much they hate that smug bastard), the blue shell is actually brilliant.


Actually people may not realize this but the Blue Shell is a vital gameplay balancing mechanic. The reasoning is that once a person gets ahead of the pack they will stay ahead of the pack (unless they do something stupid). Being inside the pack means that you are constantly being slowed down by shells, bombs, and people who are either invincible or giant. Also the incentive is to use aggressive items as quickly as possible so that you can get something good (like a bullet bill or golden mushroom) at the next item box. Being in a pack means you will go slower than if you were on your own due to items, the speed boosts don't quite balance it out and pow blocks/ lighting slow everybody who didn't use them. So as soon as the guy in the lead gets out of range of red shells (or if he is good enough he can just avoid them) then there is no catching up to him unless you are in a 2 player game.

Also there are 5 different ways of avoiding a blue shell I've pulled off, there may be more but I don' t want to give away all my trade secrets.

Axantur
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Re: "Finish Line" discussion

Postby Axantur » Wed May 14, 2008 9:35 pm UTC

Some random things that are more fun than a blue shell;

"Player 1, what would you say my present momentum is?"
"Well, Player 2, I perceive your exact momentum, but ...damn you superpositioning cheater!"

Quantum entangling your Wii remotes, so that with each slide you affect your opponent's subatomic quantum states.

Secretly replacing the Squid's ink with a Bose-Einstein condensate, and planning to follow it up with a thundercloud in order to ensure a strong magnetic field.

A nice bit of cream cheese, with or without the bagel.

Doug52392
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Re: "Finish Line" discussion

Postby Doug52392 » Wed May 14, 2008 9:51 pm UTC

I do that all the time :)

I used to do it sometimes when I got Mario Kart for the DS, now I like to do it when I'm playing with my sister on the Wii :mrgreen:

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Vanguard
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Re: "Finish Line" discussion

Postby Vanguard » Wed May 14, 2008 10:07 pm UTC

I should do that sometime to someone, only on a serious note.
Image

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SimonSwift
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Re: "Finish Line" discussion

Postby SimonSwift » Wed May 14, 2008 10:29 pm UTC

Actually, my friends and I would occasionally do random games (not literally random, but we did the thing where you just fiddle with the control stick and then randomly press 'A' when you feel like it), and whenever it came up the course with Peach's castle in it (Royal Raceway? Curse me for forgetting the name of it), we wouldn't even race, we'd just rumble off to the side and play around in the castle's courtyard until someone got bored and went back on the track. The first person to do so, of course, was scolded and accused of being a party pooper, even if we had just been aimlessly driving around, running into each other for fifteen minutes.

My friends and I hardly ever get so far away from each other that braking at the end and waiting to "catch up" would be remotely plausible, unless someone screws up massively, or unless we're playing with someone's girlfriend who doesn't play Mario Kart or something, in which case, they were mostly allowed to win, unless we were feeling cruel.

To be honest, I like the concept that she begins with, but I really don't think that I could do it. I'm like a monkey with rewards. If I win, I need to see that big "1st" sign on my screen and hear the zipping noise, and of course, proceed with my victory dance, which, depending on how high the stakes are, can go from a small in-chair dance, to a full on, throw the controller on the ground, jump out of seat, and shake my ass in everyone's face. If I am not allowed to do this, I think I would like explode or something.

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DannysARocker
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Re: "Finish Line" discussion

Postby DannysARocker » Wed May 14, 2008 11:26 pm UTC

SimonSwift wrote:To be honest, I like the concept that she begins with, but I really don't think that I could do it. I'm like a monkey with rewards. If I win, I need to see that big "1st" sign on my screen and hear the zipping noise, and of course, proceed with my victory dance, which, depending on how high the stakes are, can go from a small in-chair dance, to a full on, throw the controller on the ground, jump out of seat, and shake my ass in everyone's face. If I am not allowed to do this, I think I would like explode or something.


I would hate video games if it wasn't for the smack talk. Hell, even when I'm in last place I manage to talk shit (What the hell? I just killed you! I have like, 4 kills and you have 40!). I especially love it when my friends and I are on equal footing, so the winner (and rightful smack-talker) is constantly switching back and forth.

Some games I get so bad I'll be playing by myself, completely alone, and start taunting the TV and not even realize it.

Spot
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Re: "Finish Line" discussion

Postby Spot » Thu May 15, 2008 4:35 am UTC

oasisob1 wrote:
Spot wrote:You know, this reminds me of something I used to do when playing Mario Kart DS online. If I had won or lost three out of the four races, I would do the whole last track backwards and let the other person win.

How does that work out for you on the rainbow road?

Well, after I plunge into the break in the track, the friendly lakitu picks me up and sets me down on the other side so that I can continue on my backwards path. But I only know that because I just tried it in single-player. I never had the chance to do it online.

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Bio Rules
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Re: "Finish Line" discussion

Postby Bio Rules » Thu May 15, 2008 5:07 am UTC

My brother tries to stop at the line and wait for me, then cross right before I do. and sometimes i get a red shell and beat him instead. lol
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The Idler
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Re: "Finish Line" discussion

Postby The Idler » Thu May 15, 2008 9:14 am UTC

My cousin, after a solid rainly British summer of playing Mario Kart on the SNES, eked months and months more enjoyment out of the cart by inventing 'Blindfold Battle Mode', a four-player game where each time consists of a blindfolded player who holds the controller, and a non-blindfolded player, who has to verbally communicate instructions to the blindfolded player. One of the finest variations on MK there is.

I agree the Blue Shell is vital. I love the Mario Kart socialism that allows blues shells, means that people near the front get shrunk and squid-inked for longer, and gives the furthest behind players the best items. I'd vote for the Mario Kart party.

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dharmamama
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Re: "Finish Line" discussion

Postby dharmamama » Thu May 15, 2008 7:43 pm UTC

Thalagyrt wrote:I kick ass in Mario Kart Wii while playing with a GameCube controller, but a Wiimote steering wheel I can't help but fall off the track at every single opportunity. :roll:


I fall off the track no matter the platform. :oops: Just can't get the hang of it - but I haven't tried that hard, really. My sons don't even want to play with me any more. {sigh} Animal Crossing is more my speed. :wink:

gormster
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Re: "Finish Line" discussion

Postby gormster » Fri May 16, 2008 1:43 am UTC

JoshJ wrote:ANYTHING is more fun than a Blue Shell. Annoying things really shouldn't exist. Punishing good players is crappy game design.

Man, you've never actually played Mario Kart before, have you.
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lingomaniac88
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Re: "Finish Line" discussion

Postby lingomaniac88 » Fri May 16, 2008 2:33 am UTC

vodka.cobra wrote:Image

Oh my God, Mario's a woman!
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Re: "Finish Line" discussion

Postby '; DROP DATABASE;-- » Fri May 16, 2008 4:12 am UTC

Re: Blue Shells, they may be an important gameplay balancing mechanic in multiplayer, but they're just annoying in single-player. I want to dominate the AI dammit! Not get blown up every 30 seconds. The earlier games where the AI rarely if ever used the really good items (instead just being fast and really good drivers on the harder modes) were much more enjoyable.
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JET73L
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Re: "Finish Line" discussion

Postby JET73L » Fri May 16, 2008 5:58 am UTC

I used to do this sort of thing all the time. One of the first things I would do in a game is to see if you could gain (or lose) a lap by circumnavigating the entire track the wrong way around, mess with the AI, and explore the track if there was no time bonus. It was always fun in the first levels of Super RC ProAm to (sometimes load up on missiles,) go back to the start of the lap, then wait for the opponents to just catch up and gun for the finish line.

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Actually, one time she didn;t pull the ball away, it was in one of the television specials. He kicked her in the hand and she started yelling at him and maki9ng him feel guilty because he injured someone by being a screwup in his own right.
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Random832
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Re: "Finish Line" discussion

Postby Random832 » Fri May 16, 2008 5:46 pm UTC

JET73L wrote:I used to do this sort of thing all the time. One of the first things I would do in a game is to see if you could gain (or lose) a lap by circumnavigating the entire track the wrong way around,


Can you?

Grego
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Re: "Finish Line" discussion

Postby Grego » Fri May 16, 2008 6:33 pm UTC

No, going backwards across the line makes no difference :P

This comic was ruined for me by the poor interpretations of Mario and Luigi. I would have preferred stick figure-y ones :(

Random832
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Re: "Finish Line" discussion

Postby Random832 » Fri May 16, 2008 8:18 pm UTC

Grego wrote:No, going backwards across the line makes no difference :P


What if you go backwards then forward again?

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JET73L
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Re: "Finish Line" discussion

Postby JET73L » Fri May 16, 2008 9:54 pm UTC

It actually depends on the game. Some games it counts it every time you go over the finish line, some games only count when you go across the line in one direction, some only count if you;ve been through every checkpoint on the track in order, and some games (the ones I prefer, though they're rare) track thay you're going across the finish line the same direction as last time. If you are, they add a lap, if you're going the opposite way, they subtract.

Then there are the games where you can;t go the wrong way across the finish line because of an invisible wall, those suck.
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