PhoenixEnigma wrote:I'd actually really really like to see a detailed, after the fact explanation of how EA's server architecture for this sort of thing works - did they just accept they'd have problems for a bit? How did they decide how long problems would be OK for and what steady state usage would be? Were their user estimates off? Did things not scale as expected? Why not? How did they make those estimates? How did they test things? Did they incorporate feedback from, say, the D3 launch? How, or why not? How do they adapt when their estimates are off, how long does that take them? I don't expect to ever see such a thing, of course, but it could be a fascinating read.
I'm kind of curious as to this too. I know Blizzard was getting pretty damn good with the WoW servers upon new releases (be it bigger patches or expansions) back when I played. I mean WotLK had pretty much 0 hiccups when it first came online which surprised the hell out of me. Most of its patches were fairly smooth too (I do recall some exceptions but most went pretty good). But then they got hit BAD for the Diablo 3 release. So I have to wonder if it is something about poor estimates or the like rather than not actually wanting to rent/buy more servers.