1190: "Time"

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Re: 1190: "Time"

Postby mscha » Sat Apr 20, 2013 9:00 pm UTC

DONG...
Image

-- posted by newpixbot
List¹ of all Frames of Time and after Time.
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Re: 1190: "Time"

Postby Kieryn » Sat Apr 20, 2013 9:02 pm UTC

Kieryn wrote:
tman2nd wrote:
Kieryn wrote:OK, so I had some free time today...

Basically I just re-parsed the entire thread (up to page 370 ish) using an XML parser (this site uses xhtml, so that helps) and also a natural language processing library (OpenNLP).
I also excluded any blockquotes from the post content, so it's all just original text, nothing duplicated.

As an example use of the data, I was able to distill the top nouns unique to this thread.
  • newpix 734
  • sandcastle 253
  • castles 159
  • coma 150
  • flags 110
  • sandcastles 103
  • poles 94
  • hash 71
  • newpages 69
  • buffygirl 60

Spoiler:
Full list: http://kieryn.com/xkcd-time/data/top5000timeNouns.txt

I got this list by filtering on nouns that are not in this top list of common words ftp://ftp.itri.bton.ac.uk/bnc/lemma.num and not in the top 5000 result of the same process done on the General>INTRO THREAD THE THIRD thread. This removed any common xkcd forums words and so really distilled it to the Time words. If anyone's interested the General forum word list is here: http://kieryn.com/xkcd-time/data/genCommonNouns.txt

The raw data from this parsing is available for anyone to use here: http://kieryn.com/xkcd-time/data/forumData.zip.

This zip is a single file in JSON format that was serialized using a C# DataContractJsonSerializer -- so sorry if there are crappy characters in there.
For anyone that uses C#, then the data should deserialize perfectly into the following classes:

Code: Select all

public class ForumData
    {
        public List<Post> Posts { get; set; }
        public List<TaggedToken> TaggedTokens { get; set; }
    }
    public class Post
    {
        public int PostId { get; set; }
        public string User { get; set; }
        public DateTime PostDate { get; set; }
        public string ContentText { get; set; }
    }

    //Represents individual words
    public class TaggedToken
    {
        public int PostId { get; set; }  //Original post
        public string Token { get; set; }  //Word or symbol
        public string Tag { get; set; }  //Part of speech as identified by OpenNLP parsing
        public string TagDescription { get; set; }
    }

To deserialize:

Code: Select all

            var ser = new DataContractJsonSerializer(typeof(ForumData));
            using (var file = File.OpenRead(@"C:\forumData.json"))
            {
                var dataContext = ser.ReadObject(file) as ForumData;
                //do stuff...
            }

I'm surprised buffygirl beat Blitzgirl.


Yeah, you are right. Apparently I only got 6 instances where she was tagged as a noun. The NLP must not be that great. I need to recheck this -- thanks for pointing it out. Back later :-)


Aha. Bug in my code meant I was only looking at lower case instances of nouns. No mixed case. I will recalculate and report shortly.
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Re: 1190: "Time"

Postby tman2nd » Sat Apr 20, 2013 9:03 pm UTC

Time won't auto-update for me anymore. :( Does anyone have an idea why?
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Re: 1190: "Time"

Postby Angelastic » Sat Apr 20, 2013 9:04 pm UTC

Kieryn wrote:
tman2nd wrote:I'm surprised buffygirl beat Blitzgirl.


Yeah, you are right. Apparently I only got 6 instances where she was tagged as a noun. The NLP must not be that great. I need to recheck this -- thanks for pointing it out. Back later :-)

Does it treat proper nouns differently? If so, it probably assumes BlitzGirl is a proper noun since it begins with a capital letter. That would also explain the lack of Megan and Cueball in both lists.
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Re: 1190: "Time"

Postby tman2nd » Sat Apr 20, 2013 9:08 pm UTC

Angelastic wrote:
Kieryn wrote:
tman2nd wrote:I'm surprised buffygirl beat Blitzgirl.


Yeah, you are right. Apparently I only got 6 instances where she was tagged as a noun. The NLP must not be that great. I need to recheck this -- thanks for pointing it out. Back later :-)

Does it treat proper nouns differently? If so, it probably assumes BlitzGirl is a proper noun since it begins with a capital letter. That would also explain the lack of Megan and Cueball in both lists.

Megan and Cueball are on this list, so they don't count.
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Re: 1190: "Time"

Postby cmyk » Sat Apr 20, 2013 9:13 pm UTC

Kieryn wrote:OK, so I had some free time today...

Basically I just re-parsed the entire thread (up to page 370 ish) using an XML parser (this site uses xhtml, so that helps) and also a natural language processing library (OpenNLP).
I also excluded any blockquotes from the post content, so it's all just original text, nothing duplicated.

As an example use of the data, I was able to distill the top nouns unique to this thread.
  • newpix 734
  • sandcastle 253
  • castles 159
  • coma 150
  • flags 110
  • sandcastles 103
  • poles 94
  • hash 71
  • newpages 69
  • buffygirl 60

Spoiler:
Full list: http://kieryn.com/xkcd-time/data/top5000timeNouns.txt

I got this list by filtering on nouns that are not in this top list of common words ftp://ftp.itri.bton.ac.uk/bnc/lemma.num and not in the top 5000 result of the same process done on the General>INTRO THREAD THE THIRD thread. This removed any common xkcd forums words and so really distilled it to the Time words. If anyone's interested the General forum word list is here: http://kieryn.com/xkcd-time/data/genCommonNouns.txt

The raw data from this parsing is available for anyone to use here: http://kieryn.com/xkcd-time/data/forumData.zip.

This zip is a single file in JSON format that was serialized using a C# DataContractJsonSerializer -- so sorry if there are crappy characters in there.
For anyone that uses C#, then the data should deserialize perfectly into the following classes:

Code: Select all

public class ForumData
    {
        public List<Post> Posts { get; set; }
        public List<TaggedToken> TaggedTokens { get; set; }
    }
    public class Post
    {
        public int PostId { get; set; }
        public string User { get; set; }
        public DateTime PostDate { get; set; }
        public string ContentText { get; set; }
    }

    //Represents individual words
    public class TaggedToken
    {
        public int PostId { get; set; }  //Original post
        public string Token { get; set; }  //Word or symbol
        public string Tag { get; set; }  //Part of speech as identified by OpenNLP parsing
        public string TagDescription { get; set; }
    }

To deserialize:

Code: Select all

            var ser = new DataContractJsonSerializer(typeof(ForumData));
            using (var file = File.OpenRead(@"C:\forumData.json"))
            {
                var dataContext = ser.ReadObject(file) as ForumData;
                //do stuff...
            }


Shocked to not see "trebuchet" in the top five.


Valarya wrote:
patzer wrote:I made a new feature- multiple people on one graph.

Image


When looking at it this way, I can see why some people would think cmyk would be Helper! Suspicious
Drakeesh wrote:
Valarya wrote:
patzer wrote:I made a new feature- multiple people on one graph.


When looking at it this way, I can see why some people would think cmyk would be Helper! Suspicious


I agree, Very suspicious. Perhaps cmyk should be advanced as the new Pope Permanent Past Prior Present Punctual for Perpetuity (until Blitzgirl reaches the end/present/future(?) of time of course) and see if he goes MIA as well. :twisted:


Angelastic wrote:
tman2nd wrote:Well, according to this graph, cmyk and Helper's posting habits don't line up, so I don't think they're the same.
Image

According to that graph, cmyk never comas. :shock: cmyk is the robot that Helper's consciousness was transferred into.


Of course, Helper isn't as nearly as handsome as me, either.

Pope of Perpetuity sounds about right, as I was on a work bender for the last couple weeks*, pulling 24 to 36 hrs between (painfully short) comas. Of course this thread helped with productivity.

*any CG/VFX/Game Devs and Artists... Can I get a holla?!


ETA: also, as seriously fun and cool as that graph is, it kinda makes me sad. A sleepy cmyk is a cranky cmyk!
Last edited by cmyk on Sat Apr 20, 2013 10:02 pm UTC, edited 2 times in total.
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Re: 1190: "Time"

Postby Kieryn » Sat Apr 20, 2013 9:13 pm UTC

tman2nd wrote:
Angelastic wrote:
Kieryn wrote:
tman2nd wrote:I'm surprised buffygirl beat Blitzgirl.


Yeah, you are right. Apparently I only got 6 instances where she was tagged as a noun. The NLP must not be that great. I need to recheck this -- thanks for pointing it out. Back later :-)

Does it treat proper nouns differently? If so, it probably assumes BlitzGirl is a proper noun since it begins with a capital letter. That would also explain the lack of Megan and Cueball in both lists.

Megan and Cueball are on this list, so they don't count.


Proper nouns are tagged separately yes... though I included all nouns.
Anyway, bug fixed -- here is the corrected list:
    newpix 990
    cueball 683
    frames 478
    blitzgirl 324
    sandcastle 294
    temporal 185
    castles 182
    coma 167
    timewaiters 136
    sandcastles 116
http://kieryn.com/xkcd-time/data/top5000timeNouns.txt
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Re: 1190: "Time"

Postby Angelastic » Sat Apr 20, 2013 9:16 pm UTC

tman2nd wrote:Megan and Cueball are on this list, so they don't count.

Where? I did search for them there as well, but either they're not there or my text search is somehow broken.

Ah well, looks like Kieryn found the bug. :)
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Re: 1190: "Time"

Postby Angelastic » Sat Apr 20, 2013 9:21 pm UTC

Kieryn wrote:Anyway, bug fixed -- here is the corrected list:
http://kieryn.com/xkcd-time/data/top5000timeNouns.txt


longpix 53
scaffolding 51
newpic 52
reckoning 51
outsiders 50
semen 51


Did you use a half-hearted merge sort?
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Image Smiley by yappobiscuits. Avatar by GLR, buffygirl, BlitzGirl & mscha, with cari.j.elliot's idea.
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Re: 1190: "Time"

Postby buffygirl » Sat Apr 20, 2013 9:23 pm UTC

Kieryn wrote:
Spoiler:
OK, so I had some free time today...

Basically I just re-parsed the entire thread (up to page 370 ish) using an XML parser (this site uses xhtml, so that helps) and also a natural language processing library (OpenNLP).
I also excluded any blockquotes from the post content, so it's all just original text, nothing duplicated.
As an example use of the data, I was able to distill the top nouns unique to this thread.
  • newpix 734
  • sandcastle 253
  • castles 159
  • coma 150
  • flags 110
  • sandcastles 103
  • poles 94
  • hash 71
  • newpages 69
  • buffygirl 60


Spoiler:
Full list: http://kieryn.com/xkcd-time/data/top5000timeNouns.txt

I got this list by filtering on nouns that are not in this top list of common words ftp://ftp.itri.bton.ac.uk/bnc/lemma.num and not in the top 5000 result of the same process done on the General>INTRO THREAD THE THIRD thread. This removed any common xkcd forums words and so really distilled it to the Time words. If anyone's interested the General forum word list is here: http://kieryn.com/xkcd-time/data/genCommonNouns.txt

The raw data from this parsing is available for anyone to use here: http://kieryn.com/xkcd-time/data/forumData.zip.

This zip is a single file in JSON format that was serialized using a C# DataContractJsonSerializer -- so sorry if there are crappy characters in there.
For anyone that uses C#, then the data should deserialize perfectly into the following classes:

Code: Select all

public class ForumData
    {
        public List<Post> Posts { get; set; }
        public List<TaggedToken> TaggedTokens { get; set; }
    }
    public class Post
    {
        public int PostId { get; set; }
        public string User { get; set; }
        public DateTime PostDate { get; set; }
        public string ContentText { get; set; }
    }

    //Represents individual words
    public class TaggedToken
    {
        public int PostId { get; set; }  //Original post
        public string Token { get; set; }  //Word or symbol
        public string Tag { get; set; }  //Part of speech as identified by OpenNLP parsing
        public string TagDescription { get; set; }
    }

To deserialize:

Code: Select all

            var ser = new DataContractJsonSerializer(typeof(ForumData));
            using (var file = File.OpenRead(@"C:\forumData.json"))
            {
                var dataContext = ser.ReadObject(file) as ForumData;
                //do stuff...
            }

Ooooh! I'm unique to this thread!!! manvandmaan, you are added to my hat queue. Which I fulfill in no particular order.

EDIT1: Hmmmm, shortlived uniqueness...
EDIT2: spoilered list
Last edited by buffygirl on Sat Apr 20, 2013 9:30 pm UTC, edited 2 times in total.

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Re: 1190: "Time"

Postby htom » Sat Apr 20, 2013 9:25 pm UTC

RobIrr wrote:
HAL9000 wrote:
buffygirl wrote:It's an Isabella Blow hat.
Spoiler:
IsabellaBlow PhilipTreacy hat-crop.jpg

She designs some very unique...
whatever those things are. They're not really all hats, some of them are closer to masks. I'd be a little scared to meet that person.


I'm with HAL on this ... that's not a hat; I have no idea what it is, but certainly won't keep the rain off, which is, I would have thought, one of the primary attributes required of a hat.


I think it's more a fascinater than a hat. (At first I thought it was a pair of partially eaten waffles.)
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Re: 1190: "Time"

Postby buffygirl » Sat Apr 20, 2013 9:34 pm UTC

htom wrote:
RobIrr wrote:
HAL9000 wrote:
buffygirl wrote:It's an Isabella Blow hat.
Spoiler:
IsabellaBlow PhilipTreacy hat-crop.jpg

She designs some very unique...
whatever those things are. They're not really all hats, some of them are closer to masks. I'd be a little scared to meet that person.

I'm with HAL on this ... that's not a hat; I have no idea what it is, but certainly won't keep the rain off, which is, I would have thought, one of the primary attributes required of a hat.

I think it's more a fascinater than a hat. (At first I thought it was a pair of partially eaten waffles.)

Right. It's been replaced. I had feared it might be too detailed. I wanted to use it cuz it sorta looked like a fancy sandcastle.

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Re: 1190: "Time"

Postby Kieryn » Sat Apr 20, 2013 9:42 pm UTC

Angelastic wrote:
Kieryn wrote:Anyway, bug fixed -- here is the corrected list:
http://kieryn.com/xkcd-time/data/top5000timeNouns.txt


longpix 53
scaffolding 51
newpic 52
reckoning 51
outsiders 50
semen 51


Did you use a half-hearted merge sort?


Ha :-)

Kind of -- I actually added a bump up for longer words:

Code: Select all

.OrderByDescending(c=>c.count*4 + Math.Min(c.noun.Length, 20))
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Re: 1190: "Time"

Postby mojacardave » Sat Apr 20, 2013 9:52 pm UTC

manvandmaan wrote:Firstly, I would like to request one of those nifty graphs...


Your wish is my command and all that (do you not have Excel though? The tool is dead easy to use!)

manvandmaan.png

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Re: 1190: "Time"

Postby Caswallon » Sat Apr 20, 2013 10:00 pm UTC

Wow, there has been a lot of actuall analysis in this thread since my coma, I rather enjoy it :)
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Re: 1190: "Time"

Postby mscha » Sat Apr 20, 2013 10:00 pm UTC

SUPERSTRONG...
Image

-- posted by newpixbot
List¹ of all Frames of Time and after Time.
New here? Questions? Check the wiki.
Don't worry, feed molpies⁴.
Image
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Spoiler:
Image
Image

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Re: 1190: "Time"

Postby ggh » Sat Apr 20, 2013 10:02 pm UTC

cmyk wrote:Pope of Perpetutuity sounds about right, as I was on a work bender for the last couple weeks*, pulling 24 to 36 hrs between (painfully short) comas. Of course this thread helped with productivity.

*any CG/VFX/Game Devs and Artists... Can I get a holla?!


ETA: also, as seriously fun and cool as that graph is, it kinda makes me sad. A sleepy cmyk is a cranky cmyk!


Holla, Holla! I was wondering what your gig was - you sure have the tools and you know how to use them.
I winced when the request was made for more blur, and wowed by your speedy turnaround. How'd you do that?
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Re: 1190: "Time"

Postby cmyk » Sat Apr 20, 2013 10:06 pm UTC

mscha wrote:SUPERSTRONG...
Image

-- posted by newpixbot


I'm beginning to wonder if it's a scale model, she's drafting with sand, as a template for what they will eventually build at 1:1 for the structure they've semi-framed out. Perhaps using materials stronger than sand — or IKEA particle boards, even.
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Re: 1190: "Time"

Postby Kieryn » Sat Apr 20, 2013 10:11 pm UTC

Okay playing with highcharts... http://jsfiddle.net/fgxda/20/embedded/result/

Gonna go do some required 'outside' stuff for a bit. Hopefully soon I can create a dynamic /searchable version of this, kind of like this baby names thing:
http://www.babynamewizard.com/voyager
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Re: 1190: "Time"

Postby cmyk » Sat Apr 20, 2013 10:13 pm UTC

ggh wrote:
cmyk wrote:Pope of Perpetutuity sounds about right, as I was on a work bender for the last couple weeks*, pulling 24 to 36 hrs between (painfully short) comas. Of course this thread helped with productivity.

*any CG/VFX/Game Devs and Artists... Can I get a holla?!


ETA: also, as seriously fun and cool as that graph is, it kinda makes me sad. A sleepy cmyk is a cranky cmyk!


Holla, Holla! I was wondering what your gig was - you sure have the tools and you know how to use them.
I winced when the request was made for more blur, and wowed by your speedy turnaround. How'd you do that?


(holla!)

Actually, at the moment, I couldn't find an easy way to download all the frames from any particular source and import it into After Effects as an image sequence. The one source I did find, the file names were all semi-hash tags, and the dates were all the same, so there was no way to easily sort them (that I could see) as an ordered sequence of frames. So, I took the lazy route and screen recorded the sequence from one of the scripted player websites.

After I captured that, I had to mess with the fps/playback rates a bit, then just applied motion blur using a post-process plugin called Reel Smart Motion Blur. Handy tool for faking such an effect.
Image

"If my calculations are correct, when this baby hits 88 miles per hour... you're gonna see some serious shit." —Doc Brown

"I... can't describe it. This... means something... this... is important." –Roy Neary

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Re: 1190: "Time"

Postby NoMouse » Sat Apr 20, 2013 10:21 pm UTC

mscha wrote:SUPERSTRONG...
Image

-- posted by newpixbot

This is really starting to look like the castle from Disney logo. The bridge is even at the right position. I know, it's not perfect. But it's the closest one so far.
Time. The final frontier. These are the voyages of Cueball and Megan. Its continuing mission: to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no one has gone before.

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Re: 1190: "Time"

Postby Kieryn » Sat Apr 20, 2013 10:23 pm UTC

cmyk wrote:
ggh wrote:
cmyk wrote:Pope of Perpetutuity sounds about right, as I was on a work bender for the last couple weeks*, pulling 24 to 36 hrs between (painfully short) comas. Of course this thread helped with productivity.

*any CG/VFX/Game Devs and Artists... Can I get a holla?!


ETA: also, as seriously fun and cool as that graph is, it kinda makes me sad. A sleepy cmyk is a cranky cmyk!


Holla, Holla! I was wondering what your gig was - you sure have the tools and you know how to use them.
I winced when the request was made for more blur, and wowed by your speedy turnaround. How'd you do that?


(holla!)

Actually, at the moment, I couldn't find an easy way to download all the frames from any particular source and import it into After Effects as an image sequence. The one source I did find, the file names were all semi-hash tags, and the dates were all the same, so there was no way to easily sort them (that I could see) as an ordered sequence of frames. So, I took the lazy route and screen recorded the sequence from one of the scripted player websites.

After I captured that, I had to mess with the fps/playback rates a bit, then just applied motion blur using a post-process plugin called Reel Smart Motion Blur. Handy tool for faking such an effect.


Here's the way I get the frames:
1) Using chrome, go to http://geekwagon.net/projects/xkcd1190/.
2) In the JS console type:

Code: Select all

$(images).each(function(){console.log(this.toString());});

This outputs all the URLs to the console
3) Copy and paste/save the URLs then I wrote a program that loops through them and saves each image numbered 1..n

If you use C# the code is as simple as:

Code: Select all

           
            var client = new System.Net.WebClient();
            var i = 0;
            foreach (var url in File.ReadAllLines(@"C:\imgUrls.txt")) {
                client.DownloadFile(url, @"C:\frames\" + i + ".png");
                i++;
            }
Image- Kieryn

Director, Time Foundation Data Analysis Department
http://its-all-related.org

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Re: 1190: "Time"

Postby ggh » Sat Apr 20, 2013 10:29 pm UTC

cmyk wrote:
ggh wrote:
cmyk wrote:Pope of Perpetutuity sounds about right, as I was on a work bender for the last couple weeks*, pulling 24 to 36 hrs between (painfully short) comas. Of course this thread helped with productivity.

*any CG/VFX/Game Devs and Artists... Can I get a holla?!


ETA: also, as seriously fun and cool as that graph is, it kinda makes me sad. A sleepy cmyk is a cranky cmyk!


Holla, Holla! I was wondering what your gig was - you sure have the tools and you know how to use them.
I winced when the request was made for more blur, and wowed by your speedy turnaround. How'd you do that?


(holla!)

Actually, at the moment, I couldn't find an easy way to download all the frames from any particular source and import it into After Effects as an image sequence. The one source I did find, the file names were all semi-hash tags, and the dates were all the same, so there was no way to easily sort them (that I could see) as an ordered sequence of frames. So, I took the lazy route and screen recorded the sequence from one of the scripted player websites.

After I captured that, I had to mess with the fps/playback rates a bit, then just applied motion blur using a post-process plugin called Reel Smart Motion Blur. Handy tool for faking such an effect.


Wow, I remember hearing of that tool, but never used it. It does a real nice job, or rather, you did a real nice job using it.
Requested a magnet? I'm sorry I'm so super-slow, but you will get it
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Re: 1190: "Time"

Postby cmyk » Sat Apr 20, 2013 10:32 pm UTC

I did some further image analysis to begin to rule out out possible correlations with other meaningful mathematic or scientific representations.

Here's the famous Mandelbrot fractal:

Image






and here's Oprah Winfrey:

Image




...my inductive research continues...
Image

"If my calculations are correct, when this baby hits 88 miles per hour... you're gonna see some serious shit." —Doc Brown

"I... can't describe it. This... means something... this... is important." –Roy Neary

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Re: 1190: "Time"

Postby cmyk » Sat Apr 20, 2013 10:36 pm UTC

ggh wrote:
cmyk wrote:
ggh wrote:
cmyk wrote:Pope of Perpetutuity sounds about right, as I was on a work bender for the last couple weeks*, pulling 24 to 36 hrs between (painfully short) comas. Of course this thread helped with productivity.

*any CG/VFX/Game Devs and Artists... Can I get a holla?!


ETA: also, as seriously fun and cool as that graph is, it kinda makes me sad. A sleepy cmyk is a cranky cmyk!


Holla, Holla! I was wondering what your gig was - you sure have the tools and you know how to use them.
I winced when the request was made for more blur, and wowed by your speedy turnaround. How'd you do that?


(holla!)

Actually, at the moment, I couldn't find an easy way to download all the frames from any particular source and import it into After Effects as an image sequence. The one source I did find, the file names were all semi-hash tags, and the dates were all the same, so there was no way to easily sort them (that I could see) as an ordered sequence of frames. So, I took the lazy route and screen recorded the sequence from one of the scripted player websites.

After I captured that, I had to mess with the fps/playback rates a bit, then just applied motion blur using a post-process plugin called Reel Smart Motion Blur. Handy tool for faking such an effect.


Wow, I remember hearing of that tool, but never used it. It does a real nice job, or rather, you did a real nice job using it.


Yep, it's a great tool. The default setting works pretty great 90% of the time (though for post-MB in CG, it can use motion vector data from your scene, which helps it determine proper vectors for the blurring). I just doubled the the strength for this, and turned it off or down on the dialog(ue) frames. Easy peasy.
Image

"If my calculations are correct, when this baby hits 88 miles per hour... you're gonna see some serious shit." —Doc Brown

"I... can't describe it. This... means something... this... is important." –Roy Neary

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Re: 1190: "Time"

Postby HAL9000 » Sat Apr 20, 2013 10:41 pm UTC

cmyk wrote:and here's Oprah Winfrey:

Made my day.
HAL9000 wrote:I find it simultaneously fascinating and disturbing that the most profound things I've read in the past months I have encountered in or been led to by an internet forum thread about a webcomic.

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Re: 1190: "Time"

Postby histrion » Sat Apr 20, 2013 10:43 pm UTC

NoMouse wrote:
mscha wrote:SUPERSTRONG...
Image

-- posted by newpixbot

This is really starting to look like the castle from Disney logo. The bridge is even at the right position. I know, it's not perfect. But it's the closest one so far.


Yeah, or maybe Neuschwanstein? Or Hogwarts?
histrion, a.k.a. Sir Water of Ten, OKT, Archimandrite of Amicable Apostasy. Cheering on Blitzgirl, just because!

Time is a molecular acid.

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Re: 1190: "Time"

Postby buffygirl » Sat Apr 20, 2013 10:57 pm UTC

Kieryn wrote:Okay playing with highcharts... http://jsfiddle.net/fgxda/20/embedded/result/

Gonna go do some required 'outside' stuff for a bit. Hopefully soon I can create a dynamic /searchable version of this, kind of like this baby names thing:
http://www.babynamewizard.com/voyager

I am loving all this masturbat- enlightening chartmaking!

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Re: 1190: "Time"

Postby mscha » Sat Apr 20, 2013 11:00 pm UTC

TRIPHTHONG...
Image

-- posted by newpixbot
List¹ of all Frames of Time and after Time.
New here? Questions? Check the wiki.
Don't worry, feed molpies⁴.
Image
Holy Croce
Default footnotes; standard OTT-np2166m 1.2:
Spoiler:
Image
Image

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Re: 1190: "Time"

Postby cmyk » Sat Apr 20, 2013 11:08 pm UTC

HAL9000 wrote:
cmyk wrote:and here's Oprah Winfrey:

Made my day.


She is a light unto us all...
Image

"If my calculations are correct, when this baby hits 88 miles per hour... you're gonna see some serious shit." —Doc Brown

"I... can't describe it. This... means something... this... is important." –Roy Neary

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Re: 1190: "Time"

Postby cmyk » Sat Apr 20, 2013 11:12 pm UTC

histrion wrote:
Spoiler:
NoMouse wrote:
mscha wrote:SUPERSTRONG...
Image

-- posted by newpixbot

This is really starting to look like the castle from Disney logo. The bridge is even at the right position. I know, it's not perfect. But it's the closest one so far.


Yeah, or maybe Neuschwanstein? Or Hogwarts?


I dunno... sorta looking like Megatron.
Last edited by cmyk on Sat Apr 20, 2013 11:23 pm UTC, edited 1 time in total.
Image

"If my calculations are correct, when this baby hits 88 miles per hour... you're gonna see some serious shit." —Doc Brown

"I... can't describe it. This... means something... this... is important." –Roy Neary

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Re: 1190: "Time"

Postby Valarya » Sat Apr 20, 2013 11:12 pm UTC

Kieryn wrote:Anyway, bug fixed -- here is the corrected list:
    newpix 990
    cueball 683
    frames 478
    blitzgirl 324
    sandcastle 294
    temporal 185
    castles 182
    coma 167
    timewaiters 136
    sandcastles 116


Thaaaaat's more like it!

HAL9000 wrote:
cmyk wrote:and here's Oprah Winfrey:

Made my day.


I had to stop scrolling I was laughing so hard.
Caridnal of Cupcakes | Friaress of Frosting | Pope of Pocket Pastries
Occasional basement dweller.

Image

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Re: 1190: "Time"

Postby cmyk » Sat Apr 20, 2013 11:26 pm UTC

Anyone else think rot13 sort of looks like Cthulhu's native R'lyehian language? Kinda freakin' me out a bit.
Image

"If my calculations are correct, when this baby hits 88 miles per hour... you're gonna see some serious shit." —Doc Brown

"I... can't describe it. This... means something... this... is important." –Roy Neary

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As far as the hats go, I think it's safe to say that I'm pretty well set. Unless my hat, pre-dating Time itself, needs a hat of its own??
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Re: 1190: "Time"

Postby KarMann » Sat Apr 20, 2013 11:33 pm UTC

cmyk wrote:Anyone else think rot13 sort of looks like Cthulhu's native R'lyehian language? Kinda freakin' me out a bit.

It may have crossed my mind.
P.S. I am Randall, but not that Randall.
We can rebuild it. We have the technology. We can make it better than it was. Better … stronger … well, maybe not faster.
Well, BlitzGirl is experiencing a bit of a title wave.
Magdiragdag wrote:I wait for it, therefore I am.
Illud expecto, ergo sum.

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Re: 1190: "Time"

Postby cmyk » Sat Apr 20, 2013 11:51 pm UTC

KarMann wrote:
cmyk wrote:Anyone else think rot13 sort of looks like Cthulhu's native R'lyehian language? Kinda freakin' me out a bit.

It may have crossed my mind.


See? That's what I get for skimming.

*shame*
Image

"If my calculations are correct, when this baby hits 88 miles per hour... you're gonna see some serious shit." —Doc Brown

"I... can't describe it. This... means something... this... is important." –Roy Neary

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Re: 1190: "Time"

Postby HAL9000 » Sat Apr 20, 2013 11:58 pm UTC

cmyk wrote:
histrion wrote:
Spoiler:
NoMouse wrote:
mscha wrote:SUPERSTRONG...
Image

-- posted by newpixbot

This is really starting to look like the castle from Disney logo. The bridge is even at the right position. I know, it's not perfect. But it's the closest one so far.


Yeah, or maybe Neuschwanstein? Or Hogwarts?


I dunno... sorta looking like Megatron.

Which Megatron? There's actually been rather a few iterations, all of them rather different.
This is what the original Megatron toy transformed into:
http://upload.wikimedia.org/wikipedia/en/5/55/Megatron-g1toy.jpg
HAL9000 wrote:I find it simultaneously fascinating and disturbing that the most profound things I've read in the past months I have encountered in or been led to by an internet forum thread about a webcomic.

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Re: 1190: "Time"

Postby mscha » Sun Apr 21, 2013 12:00 am UTC

LEGONG...
Image

-- posted by newpixbot
List¹ of all Frames of Time and after Time.
New here? Questions? Check the wiki.
Don't worry, feed molpies⁴.
Image
Holy Croce
Default footnotes; standard OTT-np2166m 1.2:
Spoiler:
Image
Image

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Re: 1190: "Time"

Postby SBN » Sun Apr 21, 2013 12:01 am UTC

Today, on the outside I tamed the savage beasts1, beat back the encroaching jungle2, did battle with a powerful foe3, and went on a mighty quest4. Then I hurried back to wait for it.

1 Took my Newfoundlands to obedience class.
2 Mowed the lawn.
3 Called my satellite provider to get a new receiver, to replace the one that has failed.
4 Took a nice walk around the park.
astrotter wrote:It is not particularly clear to me at this time that we are not overanalyzing this...

Randalspeed thunk, iskinner, and other blitzers! Notes from the before-was improve the after-when.
Some Ways to Time
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Re: 1190: "Time"

Postby cmyk » Sun Apr 21, 2013 12:02 am UTC

The only Megatron is the original Megatron that somehow defied known material physics and transformed into a gun a fraction of his Decepticon-mode size and mass.
Image

"If my calculations are correct, when this baby hits 88 miles per hour... you're gonna see some serious shit." —Doc Brown

"I... can't describe it. This... means something... this... is important." –Roy Neary

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Re: 1190: "Time"

Postby jovialbard » Sun Apr 21, 2013 12:07 am UTC

cmyk wrote:The only Megatron is the original Megatron that somehow defied known material physics and transformed into a gun a fraction of his Decepticon-mode size and mass.


Maybe he was made out of some kind of foam that compressed? A foam that looked and behaved almost exactly like metal... I'll just call it astro-foam and be done with it.
I wrote a book exploring the nature of identity and loss of self! And another book about babies!
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