1190: "Time"

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Re: 1190: "Time"

Postby NoMouse » Sat Apr 27, 2013 4:12 pm UTC

It has jumped from RGB(14,14,14) to RGB(16,16,16) or HEX #101010. My prediction has also jumped from 1027 to 1012.

Edit: Also part of the castle is falling down into water.
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Re: 1190: "Time"

Postby KarMann » Sat Apr 27, 2013 4:17 pm UTC

NoMouse wrote:It has jumped from RGB(14,14,14) to RGB(16,16,16) or HEX #101010. My prediction has also jumped from 1027 to 1012.

Edit: Also part of the castle is falling down into water.

I was just going to remark on this myself, but with extra emphasis on the fact that this is the first time* it's actually incremented the value by two in one NewPix.

* I believe; it's a bit confusing to keep track with all the confusion caused by the different renderings.
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Re: 1190: "Time"

Postby AluisioASG » Sat Apr 27, 2013 4:19 pm UTC

NoMouse wrote:It has jumped from RGB(14,14,14) to RGB(16,16,16) or HEX #101010. My prediction has also jumped from 1027 to 1012.

Edit: Also part of the castle is falling down into water.

Uh oh. Run BlitzGirl, run!
Gingercat wrote:Yeah, my players just decided to sit back and watch the Nukewisp frenzy itself to Annihilation-level fire energy, THEN they killed it.
Thus ended that campaign.
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Re: 1190: "Time"

Postby NoMouse » Sat Apr 27, 2013 4:20 pm UTC

KarMann wrote:I was just going to remark on this myself, but with extra emphasis on the fact that this is the first time* it's actually incremented the value by two in one NewPix.

* I believe; it's a bit confusing to keep track with all the confusion caused by the different renderings.

That's actually not true. It has jumped from 02 to 04 between frames 905 and 906.
Last edited by NoMouse on Sat Apr 27, 2013 4:22 pm UTC, edited 1 time in total.
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Re: 1190: "Time"

Postby chem1190c » Sat Apr 27, 2013 4:20 pm UTC

Hmmm.....

Comparing these two frames:
Spoiler:
Image

Image
Spoiler:
Difference Map:

Result of d1164520c06b0449f035abd0fe9e1b7be83ee281d806c2dfc0d0f52ddab1bfe3-.jpg
Result of d1164520c06b0449f035abd0fe9e1b7be83ee281d806c2dfc0d0f52ddab1bfe3-.jpg (7.57 KiB) Viewed 9881 times
Spoiler:
Fast Fourier Transform of the Difference Map:

FFT of Result of d1164520c06b0449f035abd0fe9e1b7be83ee281d806c2dfc0d0f52ddab1bfe3-.jpg
Spoiler:
Fast Fourier Transform of the original frame:

FFT of d1164520c06b0449f035abd0fe9e1b7be83ee281d806c2dfc0d0f52ddab1bfe3.jpg
Spoiler:
Difference Map of the two Fourier Transforms:

Result of FFT of Result of d1164520c06b0449f035abd0fe9e1b7be83ee281d806c2dfc0d0f52ddab1bfe3-.jpg
Spoiler:
Fast Fourier Transform of the Difference Map of the two Fourier Transforms:
FFT of Result of FFT of Result of d1164520c06b0449f035abd0fe9e1b7be83ee281d806c2dfc0d0f52ddab1bfe3-.jpg

This is clear, incontrovertible proof...
Spoiler:
.. that I really do have too much time on my hands.
/at least I'm not a bowl of petunias/
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Re: 1190: "Time"

Postby AluisioASG » Sat Apr 27, 2013 4:26 pm UTC

chem1190c wrote:Hmmm.....

Comparing these two frames:
Spoiler:
Image

Image
Spoiler:
Difference Map:

Result of d1164520c06b0449f035abd0fe9e1b7be83ee281d806c2dfc0d0f52ddab1bfe3-.jpg
Spoiler:
Fast Fourier Transform of the Difference Map:

FFT of Result of d1164520c06b0449f035abd0fe9e1b7be83ee281d806c2dfc0d0f52ddab1bfe3-.jpg
Spoiler:
Fast Fourier Transform of the original frame:

FFT of d1164520c06b0449f035abd0fe9e1b7be83ee281d806c2dfc0d0f52ddab1bfe3.jpg
Spoiler:
Difference Map of the two Fourier Transforms:

Result of FFT of Result of d1164520c06b0449f035abd0fe9e1b7be83ee281d806c2dfc0d0f52ddab1bfe3-.jpg
Spoiler:
Fast Fourier Transform of the Difference Map of the two Fourier Transforms:
FFT of Result of FFT of Result of d1164520c06b0449f035abd0fe9e1b7be83ee281d806c2dfc0d0f52ddab1bfe3-.jpg

This is clear, incontrovertible proof...
Spoiler:
.. that I really do have too much time on my hands.

Wait, isn't that Randallese writing?
Gingercat wrote:Yeah, my players just decided to sit back and watch the Nukewisp frenzy itself to Annihilation-level fire energy, THEN they killed it.
Thus ended that campaign.
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Re: 1190: "Time"

Postby taemyr » Sat Apr 27, 2013 4:33 pm UTC

NoMouse wrote:It has jumped from RGB(14,14,14) to RGB(16,16,16) or HEX #101010. My prediction has also jumped from 1027 to 1012.

Edit: Also part of the castle is falling down into water.


So, if Randall is going for a whitout finish, I expect it will acellerate and time will end at frame 1000.

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Re: "Time": may the thread live forever

Postby buffygirl » Sat Apr 27, 2013 4:36 pm UTC

SBN wrote:
cellocgw wrote: 1190 Forever!

I think we have another possible t-shirt slogan,

Angelastic wrote:Just checked in to say,
thanks for the hat, buffygirl.
Now my head is warm.

(Though I'm not 100% sure what the thing I'm holding is. A keyboard?)

I think you're selling snacks. (Perhaps to buy that third quark?)

nod nods.

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Re: 1190: "Time"

Postby pitareio » Sat Apr 27, 2013 4:41 pm UTC

taemyr wrote:
NoMouse wrote:It has jumped from RGB(14,14,14) to RGB(16,16,16) or HEX #101010. My prediction has also jumped from 1027 to 1012.

Edit: Also part of the castle is falling down into water.


So, if Randall is going for a whitout finish, I expect it will acellerate and time will end at frame 1000.


Or 24 more, to reach a big round-number milestone.

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Re: 1190: "Time"

Postby descor » Sat Apr 27, 2013 4:43 pm UTC

taemyr wrote:
NoMouse wrote:It has jumped from RGB(14,14,14) to RGB(16,16,16) or HEX #101010. My prediction has also jumped from 1027 to 1012.

Edit: Also part of the castle is falling down into water.


So, if Randall is going for a whitout finish, I expect it will acellerate and time will end at frame 1000.

Outsider heresy:
Spoiler:
Which (according to my back-of-the-envelope calculations) will be at 8pm UTC on Tuesday.
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Re: 1190: "Time"

Postby cmyk » Sat Apr 27, 2013 4:43 pm UTC

Whatever the case, I think it goes without saying the rise of the sea and the degradation of the sand castles is greatly accelerated compared with the prior 800+ frames.

But I said it anyway, because sometimes things that go without saying are worth saying.

So it's been said, saving anyone else from having to state the obvious.

The obvious being that which I refer to in the first sentence.



You can go now.







But, wait... Don't forget your hat!
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Re: 1190: "Time"

Postby AluisioASG » Sat Apr 27, 2013 4:46 pm UTC

cmyk wrote:Whatever the case, I think it goes without saying the rise of the sea and the degradation of the sand castles is greatly accelerated compared with the prior 800+ frames.

But I said it anyway, because sometimes things that go without saying are worth saying.

So it's been said, saving anyone else from having to state the obvious.

The obvious being that which I refer to in the first sentence.



You can go now.







But, wait... Don't forget your hat!

Wait. Did you stole my hat?
Gingercat wrote:Yeah, my players just decided to sit back and watch the Nukewisp frenzy itself to Annihilation-level fire energy, THEN they killed it.
Thus ended that campaign.
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Re: 1190: "Time"

Postby buffygirl » Sat Apr 27, 2013 4:47 pm UTC

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Re: "Time": may the thread live forever

Postby cmyk » Sat Apr 27, 2013 4:47 pm UTC

buffygirl wrote:
SBN wrote:
cellocgw wrote: 1190 Forever!

I think we have another possible t-shirt slogan,

Angelastic wrote:Just checked in to say,
thanks for the hat, buffygirl.
Now my head is warm.

(Though I'm not 100% sure what the thing I'm holding is. A keyboard?)

I think you're selling snacks. (Perhaps to buy that third quark?)

nod nods.


That brings up the question: How much does a quark cost?

Or does it so happen that the more you know how much a quark costs, the less you know how many you have?

Regardless, I'm willing to trade a Snickers for a quark, or vice versa.
Last edited by cmyk on Sat Apr 27, 2013 4:49 pm UTC, edited 1 time in total.
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"I... can't describe it. This... means something... this... is important." –Roy Neary

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Re: 1190: "Time"

Postby cmyk » Sat Apr 27, 2013 4:48 pm UTC

AluisioASG wrote:
cmyk wrote:Whatever the case, I think it goes without saying the rise of the sea and the degradation of the sand castles is greatly accelerated compared with the prior 800+ frames.

But I said it anyway, because sometimes things that go without saying are worth saying.

So it's been said, saving anyone else from having to state the obvious.

The obvious being that which I refer to in the first sentence.



You can go now.







But, wait... Don't forget your hat!

Wait. Did you stole my hat?


Heavens no! I'm only borrowing it without your prior knowledge.
Image

"If my calculations are correct, when this baby hits 88 miles per hour... you're gonna see some serious shit." —Doc Brown

"I... can't describe it. This... means something... this... is important." –Roy Neary

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Re: 1190: "Time"

Postby KarMann » Sat Apr 27, 2013 4:49 pm UTC

NoMouse wrote:
KarMann wrote:I was just going to remark on this myself, but with extra emphasis on the fact that this is the first time* it's actually incremented the value by two in one NewPix.

* I believe; it's a bit confusing to keep track with all the confusion caused by the different renderings.

That's actually not true. It has jumped from 02 to 04 between frames 905 and 906.

OK, I kind of thought that might have happened, but wasn't sure it wasn't a case of the confusion. It was the main reason for my footnote.

Added: As to the nature of the curve that the brightness increase might follow, I'm partial to the logistic function myself.
Last edited by KarMann on Sat Apr 27, 2013 4:57 pm UTC, edited 1 time in total.
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Re: "Time": may the thread live forever

Postby descor » Sat Apr 27, 2013 4:56 pm UTC

cmyk wrote:
buffygirl wrote:
SBN wrote:
cellocgw wrote: 1190 Forever!

I think we have another possible t-shirt slogan,

Angelastic wrote:Just checked in to say,
thanks for the hat, buffygirl.
Now my head is warm.

(Though I'm not 100% sure what the thing I'm holding is. A keyboard?)

I think you're selling snacks. (Perhaps to buy that third quark?)

nod nods.


That brings up the question: How much does a quark cost?

Or does it so happen that the more you know how much a quark costs, the less you know how many you have?

Regardless, I'm willing to trade a Snickers for a quark, or vice versa.

Besides being impossible to isolate a quark and all that; if you wanted a single quark I'm guessing you'd at least need your own LHC at the piffling cost of $9billion.
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Wait for it.

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Re: 1190: "Time"

Postby buffygirl » Sat Apr 27, 2013 5:00 pm UTC

chem1190c wrote:edit: On a side note, can I have a hat too?

no1




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2 Names will instead be added to the pre-Hat-Queue-Mob-Mob

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Re: "Time": may the thread live forever

Postby Exodies » Sat Apr 27, 2013 5:09 pm UTC

descor wrote:Besides being impossible to isolate a quark and all that; if you wanted a single quark I'm guessing you'd at least need your own LHC at the piffling cost of $9billion.

That was the cost of the prototype, production models will be a few dollars.
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Re: 1190: "Time"

Postby mscha » Sat Apr 27, 2013 5:10 pm UTC

BILTONGGGGGGGG...
Image

-- posted by newpixbot
List¹ of all Frames of Time and after Time.
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Spoiler:
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Re: 1190: "Time"

Postby patzer » Sat Apr 27, 2013 5:11 pm UTC

buffygirl, please can I be added to the pre-Hat-Queue-Mob-Mob?
(if you deem my avatar to be hattable)
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Re: 1190: "Time"

Postby buffygirl » Sat Apr 27, 2013 5:15 pm UTC

mscha wrote:BILTONGGGGGGGG...
Image

-- posted by newpixbot

I agree with the theory that the fade is more of a lighting change, such as the glare that might come from a sunset.

Also, here's a replacement for Angelastic, the tray now says "Snacks." rather illegibly, but it's there.
Attachments
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Angelastic-hat.jpg (6.87 KiB) Viewed 9796 times

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Re: 1190: "Time"

Postby AluisioASG » Sat Apr 27, 2013 5:16 pm UTC

cmyk wrote:
AluisioASG wrote:
cmyk wrote:Whatever the case, I think it goes without saying the rise of the sea and the degradation of the sand castles is greatly accelerated compared with the prior 800+ frames.

But I said it anyway, because sometimes things that go without saying are worth saying.

So it's been said, saving anyone else from having to state the obvious.

The obvious being that which I refer to in the first sentence.



You can go now.







But, wait... Don't forget your hat!

Wait. Did you stole my hat?


Heavens no! I'm only borrowing it without your prior knowledge.

Oh. That's fine then. As long as you return it in time for the Arrival of the Hurricane Archduchess.
Gingercat wrote:Yeah, my players just decided to sit back and watch the Nukewisp frenzy itself to Annihilation-level fire energy, THEN they killed it.
Thus ended that campaign.
Can't see addams on the right? Message me!Image

Randallspeed on your blitz, january1may! Save the Present!

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Re: 1190: "Time"

Postby juliancolton » Sat Apr 27, 2013 5:16 pm UTC

That's quite a tsunami from the calving of the rightmost castle component. Probably gonna wipe out the residual seawall by the next newpic.

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Re: 1190: "Time"

Postby buffygirl » Sat Apr 27, 2013 5:21 pm UTC

patzer wrote:buffygirl, please can I be added to the pre-Hat-Queue-Mob-Mob?
(if you deem my avatar to be hattable)

I'll see what I can do.

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Re: 1190: "Time"

Postby Montov » Sat Apr 27, 2013 5:26 pm UTC

buffygirl wrote:
mscha wrote:BILTONGGGGGGGG...
Image

-- posted by newpixbot

I agree with the theory that the fade is more of a lighting change, such as the glare that might come from a sunset.

Also, here's a replacement for Angelastic, the tray now says "Snacks." rather illegibly, but it's there.


I don't see any shade or variation in the color. I say lighting is out.

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Re: 1190: "Time"

Postby patzer » Sat Apr 27, 2013 5:30 pm UTC

buffygirl wrote:
patzer wrote:buffygirl, please can I be added to the pre-Hat-Queue-Mob-Mob?
(if you deem my avatar to be hattable)

I'll see what I can do.

Thank you :D
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Re: 1190: "Time"

Postby slinches » Sat Apr 27, 2013 5:33 pm UTC

Montov wrote:
I don't see any shade or variation in the color. I say lighting is out.


Actually, it went to #111111!

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Re: 1190: "Time"

Postby descor » Sat Apr 27, 2013 5:36 pm UTC

slinches wrote:
Montov wrote:
I don't see any shade or variation in the color. I say lighting is out.


Actually, it went to #111111!

I think Montov means that the grey is totally uniform. If the lighting was changing a la a sunset then you would expect to see some variation in the colour of the semencoffeecancerbabyicesand.
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Re: "Time": may the thread live forever

Postby Angelastic » Sat Apr 27, 2013 5:36 pm UTC

cmyk wrote:That brings up the question: How much does a quark cost?

About CHF1.80, any flavour. I'm selling them as snacks. Would you like to buy one? I only have two.

And now, a prediction/dramatisation, possibly an actual spoiler if anyone hasn't seen The Neverending Story. (Edited to add formatting and a couple of lines. Then edited again to add more lines to add context for people not familiar with the original script. By the way, BlitzGirl should probably read this even if she's in a hurry; there is a special task in it for her.)
Spoiler:
We can pretend Megan and Rob are alternating that part if we want. It's both of them.

Megan: Are you the Great Randall?
Randall: Yes, I am,
Megan: Then you must know what can save Time!
Randall: The Child-like Beret-Wearer needs a new name.
Megan: A new name. Is that all? But that's easy! I can give her any name she wants.
Randall: No one from Time can do it, only a human child.
Megan: A human child? Where can I find one?
Randall: They can only be reached beyond the boundaries of Time. You must hurry Megan. We do not know how much longer we can withstand the Fading.



Megan: I have failed you, Beret-Wearer.
Childlike Beret-Wearer: No, you haven't. You've brought her with you.
Megan: Who?
Childlike Beret-Wearer: The Earthling child. The one who can save us all.
Megan: You knew about the Earthling child?!
Childlike Beret-Wearer: Of course. I knew everything.
Megan: My castle was destroyed, I nearly got hit on the head with a bukkit, and I just barely got away from the Fading. For what?! To find out what you already knew?!
Childlike Beret-Wearer: It was the only way to get in touch with an Earthling.
Megan: But I didn't get in touch with an Earthling!
Childlike Beret-Wearer: Yes, you did.
Childlike Beret-Wearer: She has suffered with you. She went through everything you went through. And now, she has come here with you. She's very close. Listening to every word that we say.
Megan: Where is she? If she's so close, why doesn't she arrive?!
Childlike Beret-Wearer: She doesn't realize that she's already a part of xkcd.
Megan: xkcd? What's that?
Childlike Beret-Wearer: Just as she is sharing all your adventures, others are sharing hers. They were with her when she hid from Outside in the internet.
BlitzGirl wrote:But that's impossible!

Childlike Beret-Wearer: They were with her when she started reading the One True Thread, in which she's reading her own story right now.



Childlike Beret-Wearer: She has to give me a new name. She's already chosen it; she just has to call it out.

BlitzGirl wrote:It's only a forum thread; it's not real. It's only a forum thread.


The IKEA Platform shakes and cracks. Megan falls over backward and is knocked unconscious by a bukkit. Cueball trips over and falls into the white box.

BlitzGirl wrote:Megan! Robball! NO!


Childlike Beret-Wearer: BlitzGirl, why don't you do what you dream, BlitzGirl?

BlitzGirl wrote:But I can't! I have to keep my feet on the ground!


Childlike Beret-Wearer: Call my name! BlitzGirl, please! Save us!

BlitzGirl wrote:Sharkbait! Ooh-ha-ha!



BlitzGirl: Why is it so white?
Childlike Beret-Wearer: In the beginning it is always white.

A black pixel appears and starts growing until the two faces are outlined. It is coming from an object in the Childlike Beret-Wearer's hand. BlitzGirl looks at it.

BlitzGirl: What is that?
Childlike Beret-Wearer: One grain of sandcoffeesnowbabby. It is all that remains of my vast empire.
BlitzGirl: Time has totally disappeared?
Childlike Beret-Wearer: Yes.
BlitzGirl: Then, everything's been in vain.
Childlike Beret-Wearer: No, it hasn't. Time can arise anew, from your dreams and wishes, BlitzGirl.
BlitzGirl: How?
Childlike Beret-Wearer: Open your hand.

She puts the grain into BlitzGirl's hand, and she looks at it.

Childlike Beret-Wearer: What are you going to wish for ?
BlitzGirl: I don't know.
Childlike Beret-Wearer: Then there will be no Time any more.
BlitzGirl: How many wishes do I get?
Childlike Beret-Wearer: As many as you want. And the more wishes you make, the more magnificent Time will become.
Last edited by Angelastic on Mon Apr 29, 2013 3:10 pm UTC, edited 5 times in total.
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Re: "Time": may the thread live forever

Postby AluisioASG » Sat Apr 27, 2013 5:44 pm UTC

Angelastic wrote:
cmyk wrote:That brings up the question: How much does a quark cost?

About CHF1.80, any flavour. I'm selling them as snacks. Would you like to buy one? I only have two.

And now, a prediction/dramatisation, possibly an actual spoiler if anyone hasn't seen The Neverending Story.
Spoiler:
Megan: Are you the Great Randall?
Randall: Yes, I am,
Megan: Then you must know what can save Time!
Randall: The Child-like Beret-Wearer needs a new name.
Megan: A new name. Is that all? But that's easy! I can give her any name she wants.
Randall: No one from Time can do it, only a human child.
Megan: A human child? Where can I find one?
Randall: They can only be reached beyond the boundaries of Time. You must hurry Megan. We do not know how much longer we can withstand the Fading.



Megan: I have failed you, Beret-Wearer.
Childlike Beret-Wearer: No, you haven't. You've brought her with you.
Megan: Who?
Childlike Beret-Wearer: The Earthling child. The one who can save us all.
Megan: You knew about the Earthling child?!
Childlike Beret-Wearer: Of course. I knew everything.
Megan: My castle was destroyed, I nearly got hit on the head with a bukkit, and I just barely got away from the Fading. For what?! To find out what you already knew?!
Childlike Beret-Wearer: It was the only way to get in touch with an Earthling.
Megan: But I didn't get in touch with an Earthling!
Childlike Beret-Wearer: Yes, you did.
Childlike Beret-Wearer: She has suffered with you. She went through everything you went through. And now, she has come here with you. She's very close. Listening to every word that we say.



BlitzGirl: What is that?
The Childlike Beret-Wearer: One grain of sand. It is all that remains of my vast empire.
BlitzGirl: Time has totally disappeared?
The Childlike Beret-Wearer: Yes.
BlitzGirl: Then, everything's been in vain.
The Childlike Beret-Wearer: No, it hasn't. Time can arise anew, from your dreams and wishes, BlitzGirl.

We can also just pretend the sand is white. Imagine the impossibilities!
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Re: 1190: "Time"

Postby macraw83 » Sat Apr 27, 2013 5:44 pm UTC

RobIrr wrote:
AK49BWL wrote:Playing ketchup again :lol:

Caswallon wrote:I know we have had at least one other attempt to track people's locations. But curious if anyone else is from the Puget Sound/Northwest US Region? Just noticed at least 2 other people who were.

I wonder at times if anyone else here, other than I, lives in Alaska...


Nope.

A day in the Outside has left me around five pages behind... but if anybody is interested, this is now updating with viewer locations-
Image
Looks like you in our former colonies outnumber the rest of the world combined!

Awesome! I'm at least 2 of the 4 dots in Russia! And I'm not even Russian!

This blast from the past brought to you by: Guy who is traveling half a world away from home and rarely has internet access, loading all of the pages into NewTabs in FF every chance he gets
In a comically tragic turn of events, Addams didn't die. You can help her here.

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Good luck to all the Blitzers out there!

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Re: 1190: "Time"

Postby cmyk » Sat Apr 27, 2013 5:48 pm UTC

WARNING: Color space nerd-post, feel free to skip...

Chrome seems to be displaying a gamma of 1.0, or a Linear color space (as opposed to sRGB which is an odd linear/2.4 gamma mix, averaging a ~2.2 gamma correction).

sRGB is the de facto color space/gamut standard for the internet, most computer/mobile displays and in-application workspaces, although an absolute linear color space is now gaining much ground popular as working color spaces in CG animation and other graphic/animation color workflows.

sRGB vs. Linear.

Wikipedia wrote:The following illustration shows the difference between a scale with linearly-increasing encoded luminance signal (linear input) and a scale with linearly-increasing intensity (i.e., gamma-corrected) scale (linear output).

Image

On most displays (those with gamma of about 2.2), one can observe that the linear-intensity scale has a large jump in perceived brightness between the intensity values 0.0 and 0.1, while the steps at the higher end of the scale are hardly perceptible. The linearly-encoded scale, which has a nonlinearly-increasing intensity, will show much more even steps in perceived brightness.
Last edited by cmyk on Sat Apr 27, 2013 6:09 pm UTC, edited 1 time in total.
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Re: 1190: "Time"

Postby chem1190c » Sat Apr 27, 2013 5:51 pm UTC

descor wrote:
slinches wrote:
Montov wrote:
I don't see any shade or variation in the color. I say lighting is out.


Actually, it went to #111111!

I think Montov means that the grey is totally uniform. If the lighting was changing a la a sunset then you would expect to see some variation in the colour of the semencoffeecancerbabyicesand.


Not necessarily. A visible gradient presupposes that the frame is oriented West --> East (or East --> West) and that the sun must be to either side.

edit: I'm in the process of photoshopping up an example image or two
Last edited by chem1190c on Sat Apr 27, 2013 5:55 pm UTC, edited 1 time in total.
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Re: 1190: "Time"

Postby Actaeus » Sat Apr 27, 2013 5:55 pm UTC

We all seem to be in agreement with regards to grisometry, but I think we should continue to state the source of each measurement to avoid confusion.

Feel free to add to or correct this list:

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Re: 1190: "Time"

Postby descor » Sat Apr 27, 2013 5:58 pm UTC

chem1190c wrote:
descor wrote:
slinches wrote:
Montov wrote:
I don't see any shade or variation in the color. I say lighting is out.


Actually, it went to #111111!

I think Montov means that the grey is totally uniform. If the lighting was changing a la a sunset then you would expect to see some variation in the colour of the semencoffeecancerbabyicesand.


Not necessarily. A visible gradient presupposes that the frame is oriented West --> East (or East --> West) and that the sun must be to either side.

edit: I'm in the process of photoshopping up an example image or two

Bah, everyone knows the sun sets over the sea ...
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Re: 1190: "Time"

Postby slinches » Sat Apr 27, 2013 5:59 pm UTC

chem1190c wrote:
descor wrote:
slinches wrote:
Montov wrote:
I don't see any shade or variation in the color. I say lighting is out.


Actually, it went to #111111!

I think Montov means that the grey is totally uniform. If the lighting was changing a la a sunset then you would expect to see some variation in the colour of the semencoffeecancerbabyicesand.


Not necessarily. A visible gradient presupposes that the frame is oriented West --> East (or East --> West) and that the sun must be to either side.


Yeah, either way the uniform color means it's a full frame fade of some sort. I just wanted to sneak in the Spinal Tap reference and update the progression.

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Re: 1190: "Time"

Postby Actaeus » Sat Apr 27, 2013 6:05 pm UTC

Image


18 / #121212 in Paint.

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Re: 1190: "Time"

Postby chem1190c » Sat Apr 27, 2013 6:11 pm UTC

slinches wrote:
chem1190c wrote:
descor wrote:
slinches wrote:
Montov wrote:
I don't see any shade or variation in the color. I say lighting is out.


Actually, it went to #111111!

I think Montov means that the grey is totally uniform. If the lighting was changing a la a sunset then you would expect to see some variation in the colour of the semencoffeecancerbabyicesand.


Not necessarily. A visible gradient presupposes that the frame is oriented West --> East (or East --> West) and that the sun must be to either side.


Yeah, either way the uniform color means it's a full frame fade of some sort. I just wanted to sneak in the Spinal Tap reference and update the progression.


As you can see from my deliberately misleading example images:

Having the sun set from the right or left would produce noticeable gradients
right_sun.jpg
+X_Sunset

left_sun.jpg
-X_Sunset


Whereas if the sun were oriented perpendicular to the XY plane of the comic we might not notice any visible gradients until after it was nearly below the horizon
sun_Z_offset.jpg
Z-Offset_Sunset


In all cases assume that the sun would (over the course of a sunset) be traveling down in the Y direction

Edit: oops. I forgot the important part:
xyz.jpg
X, Y, Z
Last edited by chem1190c on Sat Apr 27, 2013 6:18 pm UTC, edited 1 time in total.
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Re: 1190: "Time"

Postby Tass » Sat Apr 27, 2013 6:17 pm UTC

KarMann wrote:
lmjb1964 wrote:
descor wrote:
Spoiler:
Kazza3 wrote:
descor wrote:
VrookLamar wrote:I think the large number of periods is starting to become confusing. The periods should be grouped into episodes of about 150 frames each. The episodes should again be grouped into eras of about 900 frames each. Larger categories will still have to be invented, but this will do for now.

How about the Pre-expansion1 episode2 from 001-136 and the Castleiferous3 episode4 from 137-324.


1i.e. the Precambrian
2I'm not a fan of the term 'episode' for this Time division.
3From Carboniferous
4Still not a fan.
5EDITED6 to fix grammar.
6ETA edit note


The idea of bigger sections (I prefer the term eras rather than episodes, to keep to geologic time references, and the larger categories VrookLamar called eras could be called eons) has been brought up before but not implemented. The term 'Castleiferous' is wonderful.


How about this?
Included as an attachment, click to see large version
Geological Time.png


I had suggested Eras way back on page 351, but never updated the WIki:

Spoiler:
lmjb1964 wrote:
treadman wrote:
manvandmaan wrote:
Asthanius wrote:
manvandmaan wrote:
Asthanius wrote:
lmjb1964 wrote:I applaud Blitzgirl for her tireless effort in clearly delineating each Period of Time. I would like to propose that Time can also be divided into two Eras--The Castle Era and the Scaffolding Era. The two era are distinct not only in terms of building materials but also, I think, of mood. In the Castle Era, the two are relaxing on the beach and decide to build a castle, and a bigger castle. The whole thing, the recursive castles, the trebucheting of the castles, all seems to have a sense of play. And as Cueball says at the end, "It's been fun. . ."

For me, the Scaffolding Era seems to have a more ominous tone. The idea that they are young and inexperienced (and not very bright), and are just idly wondering about how the world works is interesting, and possible. However, I sense something deeper, and it's not just the ocean. The concern about the rising water level, the confusion about their surroundings, it all seems to have a lost and worried tone. Maybe I'm just imagining it (I am the Imaginator, after all) but the two sections seem to be very different.


The problem I see with this is that Time can also be divided into the Pre and Post-Flood Era. The scaffolding is present in both.

You can see into the future? :o

The flooding started once the water breached the wall Megan made.

Isnt that a bit presumptious to call that a "flood"?
Maybe it's just high tide?
Since they don't seem to know anything about their surrounding or how they work, maybe they arrived on the beach during low tide (which would explain the wet sand they used for building the sand castle) and then noticed the water was rising.


I agree. "flood" is a bit much. We can call it a flood when things start getting washed away.


This is an interesting point. In all the time they've been building, we haven't really seen the tide coming in and going out, have we? Just a steady increase in level. And Megan does say the sea level hasn't risen this fast before. (Although, how does she know that, when there seem to be so many basic things about the world that she doesn't know?) The tide can wash things away, especially (sand) castles, so I don't know that this would make it a flood. If it's a tide or a flood, either way, it's a very slow-moving one.

At any rate, this doesn't really affect the idea of The Castle Era and The Scaffolding Era, since it's all happening during the Scaffolding Era. If it turns out to be a flood, then within the Scaffolding Era we can have Antediluvian and Postdiluvian Epochs.


Just to add that back in to the discussion.

Puh-leeze. Page 170, bitches! (And with a followup reference to the Wikipedia article a bit further down.)


And on page 191 I actually made an attempt at it:

Tass wrote:I tried to organize Time in a two tiered period system. This is a first Draft. Probably the male period should go under the first sandcastle period, but then it would require a third tier to separate it into the two periods it has traditionally been categorized as. EDIT: Yeah thats probably still the better idea.


000 - 023: The early Times
Spoiler:
------> 000 - 009: The Debut, or What? Period: when nobody really knew what was going on
------> 010 - 023: The Dark Period: the darkness in the posts of the thread reached heights during these frames


024 - 087: The First Sandcastle Period: as the sandcastle started to appear, most of the darkness made disappeared.
Spoiler:
------> 024 - 044: First building
------> 045 - 074: The Megan period
------> 075 - 087: The Happiness Period: the couple is reunited and again the darkness fades.
------> 088 - 124: The Male Period: Further cut in two by the climax at frame 103: "the fall of man" frame
------------> 088 - 102: Male Building
------------> 103: The Fall of Man
------------> 104 - 124: The Rebuild Period
125 - 167: The great expansion
------> 125 - 136: Age of the Slow Pixel
------> 137 - 145: The Noticable Expansion
------> 146 - 167: The Populated Period of Expansion


168 - NOW: Late Time
Spoiler:
------> 168 - 178: "Wanna Swim?" Period. No actual swimming was shown, though Megan does cough out liquid.
------> 179 - 182: Second Age of the Slow Pixel
------> 183 - 211: Operation Connect Castle
------> 212 - 233: Attack of the Trebuchet
------> 234 - NOW: Second Rebuild Period (still underway)


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