1190: "Time"

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Gee, it's a Newpage!

Postby BlitzGirl » Wed Oct 16, 2013 8:18 pm UTC

karhell wrote:I expect the ambient bad mood will pass eventually; in Time, everything does.

GAH. *grumblegrumble* WE ARE STILL IN A BAD MOOD. *grumblegrumble*


...Actually, no, not really. :wink: It's treeish to have blitz reports from you and Bad Hair Man!
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Optional Decree:
Start your post with the letter G!
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Re: Gee, it's a Newpage!

Postby Kit. » Wed Oct 16, 2013 8:26 pm UTC

BlitzGirl wrote:Optional Decree:
Start your post with the letter G!

Oh me yarm!

ETA: What???? Cheaters....
Last edited by Kit. on Wed Oct 16, 2013 8:27 pm UTC, edited 1 time in total.

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Re: 1190: "Time"

Postby TheMinim » Wed Oct 16, 2013 8:26 pm UTC

G.

yappobiscuits wrote:
TheMinim wrote:Has anyone got a beret?

I thought you did, LaPetite... Image


Oh wait, here's the virtual beret I had... Thanks!

Maybe this thread is just a really bad case of Multiple Personality Disorder and we're all everyone else...
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Re: 1190: "Time"

Postby HAL9000 » Wed Oct 16, 2013 8:31 pm UTC

Kit. wrote:
waveney wrote:Oh well I can't go back, you can't switch bag burning off, but its a small scale effect to the total castle supply.

I think it would be more fair if bag burning were a toggle (with 1NP activation timer).

Good idea; I second this. I only got to Judgement Dip level 2, and now that I have Bag Burning all I can do is sit around waiting for glass blocks to pile up.
HAL9000 wrote:I find it simultaneously fascinating and disturbing that the most profound things I've read in the past months I have encountered in or been led to by an internet forum thread about a webcomic.

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Re: 1190: "Time"

Postby SBN » Wed Oct 16, 2013 8:34 pm UTC

G
Neil_Boekend wrote:Did I bork the topic or is everybody scared of my dancing? It's only letters, can't be that bad.

I had to actually show up at work today, for a "laptop refresh" Meant 6 hours without any computer access at all, so now I have to ketchup here and work both.
On the plus side, it turned out that today work was holding a Molpy Adoption Fair, so, since I had no computer for the day I spent the day trying to help Wolpies find new homes. (There were meowpies and parrotraptors there too.) Hopefully some of the people that expressed interest will follow through.
astrotter wrote:It is not particularly clear to me at this time that we are not overanalyzing this...

Randalspeed thunk, iskinner, and other blitzers! Notes from the before-was improve the after-when.
Some Ways to Time
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Re: Gee, it's a Newpage!

Postby BlitzGirl » Wed Oct 16, 2013 8:35 pm UTC

Kit. wrote:
BlitzGirl wrote:Optional Decree:
Start your post with the letter G!

Oh me yarm!

ETA: What???? Cheaters....

Great try, but we're Timewaiters! Your filter tricks don't work on us. :wink:
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Re: 1190: "Time"

Postby ChronosDragon » Wed Oct 16, 2013 8:44 pm UTC

Guess I'll try my hand at OTTification again:

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If you fund my kickstarter...
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Re: 1190: "Time"

Postby ZoomanSP » Wed Oct 16, 2013 8:53 pm UTC

BlitzGirl wrote:Great try, but we're Timewaiters! Your filter trickses don't work on us. :wink:

Got the right picture for that:
Spoiler:
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Wait on.

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Spoiler:
Kieryn wrote:They have a culture involving hat wearing. What kind of a collective would come up with such a thing!?
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--.

Postby AluisioASG » Wed Oct 16, 2013 8:56 pm UTC

ChronosDragon wrote:Guess I'll try my hand at OTTification again:
Spoiler:
Image

If you fund my kickstarter...


Do we have a My Hobby generator already?
What reminds me, I promised a Blitzer Tracker (and some other stuff too).

PS. If angry extremists in a white van appear here looking for me, tell them I'm traveling.
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Re: 1190: "Time"

Postby BlitzGirl » Wed Oct 16, 2013 9:08 pm UTC

gONG:
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I love that manip, Zooman. :)
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Re: 1190: "Time"

Postby azule » Wed Oct 16, 2013 9:09 pm UTC

Got my ketchup done without notes:

Zooman, neat manip and OdeTiTy!
yappo, neat OdeTiTy. Need more man(n)ips. :P
ggh, how? :mrgreen:
BlitzGirl: Nice try. I'll be expecting, at least, an ottification of the next Comic. :P

& CD, decree observed on non-pope page. Kudos!
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Re: 1190: "Time"

Postby BlitzGirl » Wed Oct 16, 2013 9:27 pm UTC

azule wrote:BlitzGirl: Nice try. I'll be expecting, at least, an ottification of the next Comic. :P

GLR had better come up with a simple one, then...I don't want to be ottifying an Othercomic like "Gravity Wells"!

Or, Randall forbid, Time 2. If that's the next comic I will be deliriously happy, but stumped about how to ottify it...
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Re: 1190: "Time"

Postby ChronosDragon » Wed Oct 16, 2013 9:42 pm UTC

BlitzGirl wrote:
azule wrote:BlitzGirl: Nice try. I'll be expecting, at least, an ottification of the next Comic. :P

GLR had better come up with a simple one, then...I don't want to be ottifying an Othercomic like "Gravity Wells"!

Or, Randall forbid, Time 2. If that's the next comic I will be deliriously happy, but stumped about how to ottify it...


That's easy, just replace all the dialogue with
Spoiler:
Molpy, Molpy, Molpy, Molpy,
Molpy, Molpy, Molpy, Molpy,
Molpy, Molpy, Molpy, Molpy,
Grapevine, Grapevine
Image

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Re: 1190: "Time"

Postby ergman » Wed Oct 16, 2013 9:52 pm UTC

Gawrsh. I loved those wingish wing-manips, and the many recently revealed hobbies. My hobby is thinking of making a thing for the ott and then changing my mind and playing video games. see ya!
I made my avatar, Buffygirl hatted it, Yappo smileyed it and ggh taroted it!
I've changed, witnessing this thing so beautiful

Good luck on blitzing, katakissa, username5243, musthavebeenmykarma, iskinner, thunk, GnomeAnne, and quantized ! Keep the signposts coming, we love em in the now!

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Re: 1190: "Time"

Postby BlitzGirl » Wed Oct 16, 2013 9:58 pm UTC

ChronosDragon wrote:
BlitzGirl wrote:
azule wrote:BlitzGirl: Nice try. I'll be expecting, at least, an ottification of the next Comic. :P

GLR had better come up with a simple one, then...I don't want to be ottifying an Othercomic like "Gravity Wells"!

Or, Randall forbid, Time 2. If that's the next comic I will be deliriously happy, but stumped about how to ottify it...

That's easy, just replace all the dialogue with
Spoiler:
Molpy, Molpy, Molpy, Molpy,
Molpy, Molpy, Molpy, Molpy,
Molpy, Molpy, Molpy, Molpy,
Grapevine, Grapevine

Grapevines and molpies make everything better. :D And more OTTerish.
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G: 1190: "Time"

Postby Earthling on Mars » Wed Oct 16, 2013 10:07 pm UTC

I made an OTThercomic!

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Title text:
Spoiler:
NNNOOOOOOOOO!!!!!!!!


redundant
Spoiler:
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ottnotfound.png

missing_redundakitty.png

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Re: 1190: "Time"

Postby BlitzGirl » Wed Oct 16, 2013 10:12 pm UTC

Gah! You mean...none of this is real? None of this has ever been real? You xuys don't exist?

Do I exist?
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Re: 1190: "Time"

Postby AluisioASG » Wed Oct 16, 2013 10:16 pm UTC

BlitzGirl wrote:Gah! You mean...none of this is real? None of this has ever been real? You xuys don't exist?

Do I exist?

Good Randall! I don't know about you, but I do exist for sure. Otherwise I wouldn't be about to the the Blitzer Tracker.
Last edited by AluisioASG on Wed Oct 16, 2013 10:17 pm UTC, edited 1 time in total.
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Let the Hotdog Cooking continue...

Postby Eternal Density » Wed Oct 16, 2013 10:16 pm UTC

Guess what? It's seaish ketchup time!
Kit. wrote:Just noticed in my SB instance:
Judgement Dip Level: 19.48K
I'm only building ~40G castles per NP. Is it worth to start worrying about the Dip, or can it wait?
That means you're losing just under 20M castles per newpixbot per NP, so unless you have 2 thousand (which you don't) I don't think you need to worry. I'm not sure why waveney is all 'aaaa sell the bots now'.
Especially since selling bots will reduce the power of all the boosts that multiply outputs by the number of bots. Such as Irregular Rivers.
AluisioASG wrote:
Eternal Density wrote:Wooohooo! I finally got NGINX working with gunicorn to serve Django :D For some reason it was choking on a symlink, even though my instructions said to do it that way. Oh well.
Now I'm close to actually doing useful stuff…

Are you going to host SB on your own computer?

Eternal Density wrote:They just do some escaping/unescaping, urlencode/urldecode, and base64encode/decode

Sounds like an awful amount of work.
1. No I'm not. 2. No it isn't. This is all there is to it:
Spoiler:

Code: Select all

function BeanishToCuegish(mustard)
{
   try{
      return decodeURIComponent(unescape(AllYourBase.BelongToUs(mustard)));
   }
   catch(err)
   {
      return '';
   }
}
Yeah.
waveney wrote:
Kit. wrote:Isn't it technically a cheating?

I don't think so - it is using the tools in the game as provided. I look at the code, the only time I have changed anything is to provide emegency fixes when ED is not around.
I think I fixed your mustarded quote tags. As for hitting Load when DoN goes bad, I usually do that too :P
BlitzGirl wrote:We are the conglomeration known as LaBlitzMinGLRumbleSetta! Tremble before us in terror!

(Or giggle at us. That works, too.)

Didn't someone (possibly accidentally) recently call you Giggle? Or at least I interpreted it that way.

yappobiscuits wrote:*Jeremy Clarkson voice*
And on that bombshell, it's time to end. Goodnight!

Molpy down.
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I can hear the topgear closing music in my head!
redundancy generator wrote:Littlest Bangs Brother which will have been partly stubborn kinda embiggens the woolpy who reboots along the least important OTTer in the known world.
Yes I was thinking of Jeremy Clarkson when I made it generate phrases like that.

Oh I've now hit the post where waveney finds that bag burning isn't worth it after all. Hmm I need to do stuff to make it and/or NavCode more important :P
BlitzGirl wrote:Also, I want a molleopard. That's probably not pertinent to the current discussion, but it's all RELATED (somehow).

Are they better for typing?
Kit. wrote:
waveney wrote:Oh well I can't go back, you can't switch bag burning off, but its a small scale effect to the total castle supply.

I think it would be more fair if bag burning were a toggle (with 1NP activation timer).

Ooh that's a good point! Yes I'll do that.
HAL9000 wrote:Good idea; I second this. I only got to Judgement Dip level 2, and now that I have Bag Burning all I can do is sit around waiting for glass blocks to pile up.

Or sell back down to 14 bags. (or however few is needed to restart the dip)
SBN wrote:On the plus side, it turned out that today work was holding a Molpy Adoption Fair, so, since I had no computer for the day I spent the day trying to help Wolpies find new homes. (There were meowpies and parrotraptors there too.) Hopefully some of the people that expressed interest will follow through.

Spoiler:
Image

AluisioASG wrote:Do we have a My Hobby generator already?

Ooh I could twerk the redundancy generator a bit to do that...
BlitzGirl wrote:Grapevines and molpies make everything better. :D And more OTTerish.
This is so.

Also I've seen lots of great ottifications and manips which together are too seaish to quote here. :D


redundant:
Spoiler:
Image
Your jobs are all redundant!
Norwegian Blue Parrot.jpg
no, not rap
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Re: 1190: "Time"

Postby ucim » Wed Oct 16, 2013 10:25 pm UTC

Going to start this with a gee whiz, but golly, I didn't have the gumption. Great graphics and other gorgeous manips. Giraffes with giant tails give me goosebumps. ggh especially had great flutterwings. (I didn't see the comic in the redundaflutterwing, was there one?)

BlitzGirl wrote:Well, there were two Joses at one point.
Of course there were - you punsawed me in half.
Spoiler:
I got better.

Welcome, karhell, to the time after Time. I hope the freezer is still working - there's ice cream in there for you! We look forward to seeing you in the present... there's more world here, maybe different!

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Re: 1190: "Time"

Postby BlitzGirl » Wed Oct 16, 2013 10:29 pm UTC

Groovy, Jose. :wink:

Eternal Density wrote:
BlitzGirl wrote:We are the conglomeration known as LaBlitzMinGLRumbleSetta! Tremble before us in terror!

(Or giggle at us. That works, too.)

Didn't someone (possibly accidentally) recently call you Giggle? Or at least I interpreted it that way.

waveney did, I think. Or maybe his autocorrect did.

Eternal Density wrote:
BlitzGirl wrote:Also, I want a molleopard. That's probably not pertinent to the current discussion, but it's all RELATED (somehow).

Are they better for typing?

Okay, now I'm sure this thread doesn't exist. Because I wanted a molpony, not a keyboard. I don't even know how molleopard comes from that.
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Keyboards bite!

Postby Eternal Density » Wed Oct 16, 2013 10:35 pm UTC

BlitzGirl wrote:Groovy, Jose. :wink:

Eternal Density wrote:
BlitzGirl wrote:We are the conglomeration known as LaBlitzMinGLRumbleSetta! Tremble before us in terror!

(Or giggle at us. That works, too.)

Didn't someone (possibly accidentally) recently call you Giggle? Or at least I interpreted it that way.

waveney did, I think. Or maybe his autocorrect did.

Eternal Density wrote:
BlitzGirl wrote:Also, I want a molleopard. That's probably not pertinent to the current discussion, but it's all RELATED (somehow).

Are they better for typing?

Okay, now I'm sure this thread doesn't exist. Because I wanted a molleopard, not a keyboard. I don't even know how molleopard comes from that.
Yeah I thought it was waveney.
Yes, you wanted a molleopard, which I assume is for typing, and not a keyboard, which is a kind of raptorcat.
ETA
redundancy generator wrote:Waveney is going to have been most unspeakable.
Uh oh.
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Re: 1190: "Time"

Postby Earthling on Mars » Wed Oct 16, 2013 10:37 pm UTC

BlitzGirl wrote:Gah! You mean...none of this is real? None of this has ever been real? You xuys don't exist?

Do I exist?

Reach your hand up high and hold it palm down. Now slowly move it downward. After a few seconds, it should bump into something. That is your head. Can you feel it? If so, I think we can assume you exist. (Careful not to stab your hand on the flagpole, though.)

You may notice the title text:
Earthling on Mars wrote:Title text:
Spoiler:
NNNOOOOOOOOO!!!!!!!!
which indicates that this is a hypothetical event that I hope never happens! The end of the OTT is impossi

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Re: Let the Hotdog Cooking continue...

Postby HAL9000 » Wed Oct 16, 2013 10:40 pm UTC

Eternal Density wrote:
HAL9000 wrote:Good idea; I second this. I only got to Judgement Dip level 2, and now that I have Bag Burning all I can do is sit around waiting for glass blocks to pile up.

Or sell back down to 14 bags. (or however few is needed to restart the dip)

Gee, I should have known I could have done that instead. Thanks for letting me know!
HAL9000 wrote:I find it simultaneously fascinating and disturbing that the most profound things I've read in the past months I have encountered in or been led to by an internet forum thread about a webcomic.

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Re: Let the Hotdog Cooking continue...

Postby Kit. » Wed Oct 16, 2013 10:41 pm UTC

Eternal Density wrote:Especially since selling bots will reduce the power of all the boosts that multiply outputs by the number of bots. Such as Irregular Rivers.

Going to mention that the "freebie" bots from time travel were not freebie after all. Even when I drop them with Navigation Code, the shop price for the new bots still stays as if the intruders were present. Is it a bug or a feature?

(I don't trust unnamed saves. I use Export/Import instead)

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What.

Postby BlitzGirl » Wed Oct 16, 2013 10:44 pm UTC

Earthling on Mars wrote:
BlitzGirl wrote:Gah! You mean...none of this is real? None of this has ever been real? You xuys don't exist?

Do I exist?

Reach your hand up high and hold it palm down. Now slowly move it downward. After a few seconds, it should bump into something. That is your head. Can you feel it? If so, I think we can assume you exist.

GAAAAAAAAAAA I CAN'T FEEL MY HEAD OH NO oh wait that's a hat.

Eternal Density wrote:
BlitzGirl wrote:
Eternal Density wrote:
BlitzGirl wrote:Also, I want a molleopard. That's probably not pertinent to the current discussion, but it's all RELATED (somehow).

Are they better for typing?

Okay, now I'm sure this thread doesn't exist. Because I wanted a molleopard, not a keyboard. I don't even know how molleopard comes from that.

Yes, you wanted a molleopard, which I assume is for typing, and not a keyboard, which is a kind of raptorcat.

Do you have a word filter I don't know about? That magically changes riverish horsemolpies into typing devices?
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Re: Let the Hotdog Cooking continue...

Postby Eternal Density » Wed Oct 16, 2013 11:00 pm UTC

Kit. wrote:
Eternal Density wrote:Especially since selling bots will reduce the power of all the boosts that multiply outputs by the number of bots. Such as Irregular Rivers.

Going to mention that the "freebie" bots from time travel were not freebie after all. Even when I drop them with Navigation Code, the shop price for the new bots still stays as if the intruders were present. Is it a bug or a feature?

(I don't trust unnamed saves. I use Export/Import instead)
Oh, I forgot to reset the price when navcode drops them! Whoops.
BlitzGirl wrote:
Eternal Density wrote:
BlitzGirl wrote:
Eternal Density wrote:
BlitzGirl wrote:Also, I want a molleopard. That's probably not pertinent to the current discussion, but it's all RELATED (somehow).

Are they better for typing?

Okay, now I'm sure this thread doesn't exist. Because I wanted a molleopard, not a keyboard. I don't even know how molleopard comes from that.

Yes, you wanted a molleopard, which I assume is for typing, and not a keyboard, which is a kind of raptorcat.

Do you have a word filter I don't know about? That magically changes riverish horsemolpies into typing devices?
Huh? What do riverish horsemolpies have to do with anything?

Hang on... I'm sure my filter used to not affect text fields so when I quote someone it becomes clear what they really mean. But it seems that tampermonkey has grown in power and now I just see the word leopard everywhere, instead of riverishhorsemolp. (and then I was mentally reversing the meanings of leopard and keyboard which added to the confusion.) for a moment I had thought you did mean riverishhorsemolp but when I hit the quote button I didn't see that word so I figured you really meant the molraptorcat word.

ETA
Spoiler:

Code: Select all

// ==UserScript==
// @name s/pony/leopard/g
// @version 1.0
// @description Replaces the word "pony" with "leopard".
// @match *://*/*
// ==/UserScript==
function leopardize(str) {
  return str.replace(/pony/g,"leopard")
    .replace(/Pony/g,"Leopard")
    .replace(/PONY/g,"LEOPARD")
    .replace(/p[Oo][Nn][Yy]/g,"leopard")
    .replace(/P[Oo][Nn][Yy]/g,"Leopard")
    .replace(/ponies/g,"leopards")
    .replace(/Ponies/g,"Leopards")
    .replace(/PONIES/g,"LEOPARDS")
    .replace(/p[Oo][Nn][Ii][Ee][Ss]/g,"leopards")
    .replace(/P[Oo][Nn][Ii][Ee][Ss]/g,"Leopards")
    //.replace(/(?<!my pants|\.)\.( |$)/gi,' in my pants.$1') //invalid group???
}
var replacingContent = false
function replaceTextContent(node) {
  //flag that content is being replaced so the event it generates
  //won't trigger another replacement
  replacingContent = true
  node.textContent = leopardize(node.textContent)
  replacingContent = false
}
function changeTextNodes(node) {
  var length, childNodes
  //If this is a text node, leopardize it
  if (node.nodeType == Node.TEXT_NODE) {
    replaceTextContent(node)
  //If this is anything other than a text node, recurse any children
  } else {
    childNodes = node.childNodes
    length = childNodes.length
    for(var i=0; i<length; ++i){
      changeTextNodes(childNodes[i])
    }
  }
}
function insertion_listener(event) {
  //change any new text nodes in a node that is added to the body
  changeTextNodes(event.target)
}
function cdm_listener(event) {
  //avoid infinite loop by ignoring events triggered by replacement
  if(!replacingContent){
    replaceTextContent(event.target)
  }
}
changeTextNodes(document.body)
document.title = leopardize(document.title)
document.body.addEventListener ("DOMNodeInserted", insertion_listener, false)
document.body.addEventListener ("DOMCharacterDataModified", cdm_listener, false)
I've had this for mips and mips, ever since the othercomic about s/keyboard/leopard/g and someone posted a script to do than and someone else posted a ponify thing and so I made something for myself to reverse ponify
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Re: 1190: "Time"

Postby BlitzGirl » Wed Oct 16, 2013 11:06 pm UTC

Glad I wasn't going crazy. :wink:
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what do you mean 'going' crazy?

Postby Eternal Density » Wed Oct 16, 2013 11:09 pm UTC

BlitzGirl wrote:Glad I wasn't going crazy. :wink:

That was never disproved.


Aaaaaaah my glass block storage is full!!
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Re: 1190: "Time"

Postby BlitzGirl » Wed Oct 16, 2013 11:14 pm UTC

Going crazy? Hmm. I probably went crazy some Time ago.

But on a needle-pulled thing where everything is Mad (even the riverish horsemolpies), who can tell?
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R HAM for short.

Postby Eternal Density » Wed Oct 16, 2013 11:15 pm UTC

BlitzGirl wrote:Going crazy? Hmm. I probably went crazy some Time ago.

But on a needle-pulled thing where everything is Mad (even the riverish horsemolpies), who can tell?
Riverish Horsemolpies are Mad is the name of my next TV show.

ETA a coworker just told me this:
"It’s hard to explain puns to kleptomaniacs because they always take things literally."
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Re: R HAM for short.

Postby BlitzGirl » Wed Oct 16, 2013 11:28 pm UTC

Eternal Density wrote:ETA a coworker just told me this:
"It’s hard to explain puns to kleptomaniacs because they always take things literally."

*glares*

I don't think I can donut you, though, because it was your coworker who said it.
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Re: 1190: "Time"

Postby Uristqwerty » Wed Oct 16, 2013 11:30 pm UTC

In my experience (playing horribly unoptimally), there is a long stretch before glass ceiling 7, where the greatest castle income is from blast furnace. If you have a high enough fractal level and do not have blitzing, it converts all of your sand directly into castles at a 1:1 ratio, and clicking manually with blitzing active lets you get huge quantities of sand for the next activation of blast furnace.

Maybe I just didn't buy enough flags earlier, though.

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Re: 1190: "Time"

Postby azule » Wed Oct 16, 2013 11:42 pm UTC

Image

Spoiler:
giraffes-OdeTiTy.png
Like a giraffe, the length determines its virility but not its cuddliness.
Image

If you read this sig, post about one arbitrary thing you did today.

I celebrate up to six arbitrary things before breakfast.
Time does drag on and on and contain spoilers. Be aware of memes.

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embiggenning the dip

Postby Eternal Density » Thu Oct 17, 2013 12:09 am UTC

Uristqwerty wrote:In my experience (playing horribly unoptimally), there is a long stretch before glass ceiling 7, where the greatest castle income is from blast furnace. If you have a high enough fractal level and do not have blitzing, it converts all of your sand directly into castles at a 1:1 ratio, and clicking manually with blitzing active lets you get huge quantities of sand for the next activation of blast furnace.

Maybe I just didn't buy enough flags earlier, though.

I'm glad someone found a good use for Blast Furnace :D
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Re: 1190: "Time"

Postby BlitzGirl » Thu Oct 17, 2013 12:13 am UTC

*gulp* (@azule's ottification)

I mean, I would totally cuddle that beesnake! With a flyswatter...
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Did you see the dragonfly in this direction?

Postby Eternal Density » Thu Oct 17, 2013 12:22 am UTC

BlitzGirl wrote:*gulp* (@azule's ottification)

I mean, I would totally cuddle that beesnake! With a flyswatter...

I find it rather disturbing... until I think of it as a dragonfly.
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VITSSÅGEN, JA!

Postby BlitzGirl » Thu Oct 17, 2013 12:30 am UTC

Eternal Density wrote:
BlitzGirl wrote:*gulp* (@azule's ottification)

I mean, I would totally cuddle that beesnake! With a flyswatter...

I find it rather disturbing... until I think of it as a dragonfly.

*grimly tries to think of it that way*

*thinks instead of the beesnake curling tightly around her neck, stingers pointing inward*

*runs from OTT screaming*
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Re: 1190: "Time"

Postby AluisioASG » Thu Oct 17, 2013 1:00 am UTC

Okay, Blitzer Tracker is now available. Use GreaseMonkey on Firefox and TamperMonkey on Chrome, Opera and Android.
Selecting new quote…
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aHR0cCUyNTNBJTI1MkYlMjUyRmdvby5nbCUyNTJGQ0FpN3A1

Postby Eternal Density » Thu Oct 17, 2013 1:25 am UTC

AluisioASG wrote:Okay, Blitzer Tracker is now available. Use GreaseMonkey on Firefox and TamperMonkey on Chrome, Opera and Android.

But what does it dooo?

ETA

Code: Select all

### 2.03
- Fixed RRR to match its description
- RR is a toggle so it should be in the toggle class! (and thus blue to chromatic heretics)
- Sand use stat has 3 decimal places
- Fixed a badge typo
- NPB NavCode wasn't resetting the NPB price when destroying intruders
- Made judgement dip a little worse
- Boost Locked messages show full name of boosts
- Fiddled with bag burning a bit (though still no toggle, but that's the least of your worries)
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