BlitzGirl wrote:I like the little quotelinky thing (↫) in your post, Aluisio. Is that done via script, or manually?
script
Oh, pope.
Uh...consult automome to determine your post title, or make up something silly for the title.
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BlitzGirl wrote:I like the little quotelinky thing (↫) in your post, Aluisio. Is that done via script, or manually?
?ggh wrote:Hahaha! Hilarious seeing the shoe on the other foot!
balthasar_s wrote:Will we get another story-shaped-thing?
That would be really nice
Didn't see that until yesterday morning. Joined in with a group developing Pokémon sprites, and successfully helped defend against some Twitch streamer that was trolling for views by covering up the sprites with ugly yellow and red signs. Other than that I've been fairly impressed by most of the things I've seen pop up.taixzo wrote:In a similar vein to Twitch Plays Pokemon, a new thing is happening on reddit: /r/place. People place single pixels on a canvas; there is a ten-minute timer before you can place another. Various factions and alliances have sprung up.
Not strictly RELATED but I think you guys might find it interesting.
60,000? I thought I was in bad shape, but mine is probably only between 10k and 20k right now...Rakhal wrote:lmjb: Wow, I'm very envious. I'd love to do a road-trip like that. And yes, when you get a chance, pictures please
I'm too late for the last page pope post. And I had a cute story about decimalisation to tell
Magic: I used to play that a lot when I was younger, and I still have a large collection (about 60,000 cards I think). But my cards are all really old and I imagine that Magic decks are a lot different today. At the time I played it was all things like dual lands, moxes, lotus, timewalk, juzam djinns e.t.c. I think I still have 5 boxes of unopened boosters from 3rd Edition in the loft (Revised it was called at the time)
And yes, now I've been told about the image of Cueball powering giant Sand Engine with Megan sitting on top it's hard to unsee it
--Rakhal
Blitzgirl wrote:suddenly all the following pagepopes become goated from that point onward, mustarding up those who are trying to blitz
It's an idiom in English.balthasar_s wrote:?ggh wrote:Hahaha! Hilarious seeing the shoe on the other foot!
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TUNO = trunc (3600 hrs / frames in reserve)
Yes.ggh wrote:Am I close?
balthasar_s wrote:For previous decree.
I was very young.
For some reason I asked my dad what will be if there is the end of world.
He quickly answered that not even the smell of socks will remain, in that case.
addams wrote:oh...That is sweet, too.
One of these days there may be Little Links.
Then, you will be so very Brave.
Would that make them "missing links"?Link wrote:Heh, the odds of there being any Little Links any Time soon are about as good as the odds of said Little Links forming spontaneously out of the vacuum
Sweet!AluisioASG wrote:Um, is the face in the background intentional? (Try looking at a distance.)
I also lost a beanie, but I haven't found it yet. I don't think I'm feeding dogs with it though. It's here somewhere. FSVO "somewhere". Fortunately it's getting warmer out, and as soon as I don't need it any more, it will surface.balthasar_s wrote:The beanie I received i Germany in 2015.
I lost it. And I found itn. But it was not the same any more.
macraw83 wrote:Also, I'd like to point out that 2 yips ago Reddit created "r/thebutton", which was a button and a timer that was posted, and the timer started counting down from 60 seconds. Each account that existed prior to April 1 that yip was able to click the button once, which reset the timer to 60 seconds. The timer didn't run out until sometime in June, after over one million clicks. This has the potential to see similar amounts of longevity.
taixzo wrote:macraw83 wrote:Also, I'd like to point out that 2 yips ago Reddit created "r/thebutton", which was a button and a timer that was posted, and the timer started counting down from 60 seconds. Each account that existed prior to April 1 that yip was able to click the button once, which reset the timer to 60 seconds. The timer didn't run out until sometime in June, after over one million clicks. This has the potential to see similar amounts of longevity.
Aand it's over already.
Blitzgirl wrote:suddenly all the following pagepopes become goated from that point onward, mustarding up those who are trying to blitz
AUTOMOME wrote:TELL ME, BEANETTE... WHAT GOOD IS A THWAPSTICK... IF YOU'RE UNABLE TO MOLP AUF?
Rakhal wrote:lmjb: Wow, I'm very envious. I'd love to do a road-trip like that. And yes, when you get a chance, pictures please
I'm too late for the last page pope post. And I had a cute story about decimalisation to tell
Magic: I used to play that a lot when I was younger, and I still have a large collection (about 60,000 cards I think). But my cards are all really old and I imagine that Magic decks are a lot different today. At the time I played it was all things like dual lands, moxes, lotus, timewalk, juzam djinns e.t.c. I think I still have 5 boxes of unopened boosters from 3rd Edition in the loft (Revised it was called at the time)
And yes, now I've been told about the image of Cueball powering giant Sand Engine with Megan sitting on top it's hard to unsee it
--Rakhal
Rakhal wrote:And yes, now I've been told about the image of Cueball powering giant Sand Engine with Megan sitting on top it's hard to unsee it
GnomeAnne wrote:BlitzGirl wrote:I like the little quotelinky thing (↫) in your post, Aluisio. Is that done via script, or manually?
script
balthasar_s wrote:The beanie I received i Germany in 2015.
I lost it. And I found itn. But it was not the same any more.
balthasar_s wrote:I'm very curious what the radio plays at such early time.
The whole audition between 4 and 5 AM was completely filled with puns.
ggh wrote:I'm really enjoying these
The upper right bit is Batman, no?
balthasar_s wrote:Left my bike at FFS.
I'm lucky that my FFS is almost next door to the main tain station.
Ah, yes, 98. I did go back to Frame 0, I just forgot to go back before it.balthasar_s wrote:97 - no, 98. Frame 98 is on a different piece of paper than 97 and frames start from 0.
As you can see, the times are constantly increasing.
This is because in recent times there is a lot things happening and I cust can't find time to draw some more frames in peace.
BlitzGirl wrote:*twitches uncomfortably*
Sorry, but no.ggh wrote:Somewhere between the onging of BSTA 40 and BSTA 43, you seem to have added between one and three frames, and then after 43 was onged you added another 12-14 (for a total of 15). Care to confirm what the actual numbers were?
ucim wrote:Oh, and new other other comic!
ggh wrote:Fractories are back - yay!
1 Holmes actually never said this.Holmes, Sherlock wrote:"It's elementary, my dear Watson!"1
I started making progress in this.balthasar_s wrote:ggh wrote:balthasar_s wrote:Recently, I got a "great idea". (not very related)
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ready |= 0x8000;
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#### pokeball99
- Move changelog to its own file
#### Pikrass
- Typos
#### pickten
- Fix infinite backwards movement in TaT pix (bug #1471)
- Molpy.subtractObjects was not pure (bug #1481)
#### EPSIL0N
- dragon equipment reward quick fix
####coderpatsy
- Reset currentLog button when clearing logs
- Glass Blower description spacing
####ED
- Fix NPBs mustard total castles built (bug #1477) - Mustard cleanup now happens after adding mustard
- Fix Temporal Duplication description wrong when locked (bug #1473)
- Updated changelog
BlitzGirl wrote:Not particularly; I'm just thoroughly yappocized this wip.
GnomeAnne wrote:I have almost reached page 278 in my quasi reblitz, should I begin at that point collecting the best quotes to add to the list, or leave them shrouded in the mists of Time?
Eternal Density wrote:https://www.reddit.com/r/SandcastleBuilder/comments/63hv22/404_fool_not_found/
AUTOMOME wrote:OH MY RANDALL, GOATEE, YOU CAN'T JUST ASK SOMEONE WHY THEY'RE BUFFYHATTED!
I think 0x8000 is out of range for an unsigned char; Wolfram Alpha tells me it'd have been truncated… back to 0x01.GnomeAnne wrote:↫
I don't know enough to see what is wrong with the second one, or I am not looking hard enough.
Should it have something else instead of 'ready' here?Can you explain like I'm five?Code: Select all
ready |= 0x8000;
I'm using this:BlitzGirl wrote:↫
I like the little quotelinky thing (↫) in your post, Aluisio. Is that done via script, or manually?
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// ==UserScript==
// @name XKCD Post Quote Link
// @namespace com.scorcheduniverse
// @description Automatically turns a quoted post into a quoted link
// @include http://forums.xkcd.com/*
// @include http://echochamber.me/*
// @include http://fora.xkcd.com/*
// ==/UserScript==
var readyStateCheckInterval = setInterval(function () {
if (document.readyState === "complete") {
clearInterval(readyStateCheckInterval);
linksToJumps();
addQuotingLinks();
createQuoteOverrideScript();
makeQuoteLinksPrettier();
}
}, 10);
function linksToJumps() {
var links = document.links;
for (var i = 0; i < links.length; i++) {
var postIdMatchInPostLink = links[i].href.match(/\?p=(\d*)#\d*/i);
if (postIdMatchInPostLink) {
var postName = "p" + postIdMatchInPostLink[1];
if (document.getElementsByName(postName).length > 0 ||
document.getElementById(postName)) {
links[i].href = "#" + postName;
}
}
}
}
function addQuotingLinks() {
var postId = window.location.href.match(/quote&f=\d*&p=(\d*)/i);
var reply = document.getElementsByName("message")[0];
if (postId && reply) {
var poster = reply.value.match(/\[quote="(?!\[url=)(.*?)"\]/i);
if (postId[1] && poster[1]) {
var postLink = '[url=http://forums.xkcd.com/viewtopic.php?p=' + postId[1] + '#p' + postId[1] + ']↫[/url]';
var newString = '[quote="' + poster[1] + '"]' + postLink + '\n';
reply.value = reply.value.replace(poster[0], newString);
}
}
}
function createQuoteOverrideScript() {
var quoteScript = document.createElement("script");
quoteScript.textContent = addquote.toString();
document.body.appendChild(quoteScript);
}
function makeQuoteLinksPrettier() {
//Transforms any quote arrow link into a link on the quote text
Array.from(document.querySelectorAll("blockquote > div > cite + a")).forEach(function (aElement) {
if (aElement.text === "↶") {
var citeElement = aElement.parentElement.children[0];
aElement.parentElement.querySelector("cite + a + br").remove();
aElement.remove();
aElement.text = citeElement.textContent;
citeElement.textContent = "";
citeElement.appendChild(aElement);
}
});
}
/// **********************************************************************************
/// Below replicated from PHPBB javascript with minor modification to add link
/// **********************************************************************************
function addquote(post_id, username, l_wrote) {
var message_name = 'message_' + post_id;
var theSelection = '';
var divarea = false;
if (l_wrote === undefined) {
// Backwards compatibility
l_wrote = 'wrote';
}
if (document.all) {
divarea = document.all[message_name];
} else {
divarea = document.getElementById(message_name);
}
// Get text selection - not only the post content :(
// IE9 must use the document.selection method but has the *.getSelection so we just force no IE
if (window.getSelection && !is_ie && !window.opera) {
theSelection = window.getSelection().toString();
} else if (document.getSelection && !is_ie) {
theSelection = document.getSelection();
} else if (document.selection) {
theSelection = document.selection.createRange().text;
}
if (theSelection === '' || typeof theSelection === 'undefined' || theSelection == null) {
if (divarea.innerHTML) {
theSelection = divarea.innerHTML.replace(/<br>/ig, '\n');
theSelection = theSelection.replace(/<br\/>/ig, '\n');
theSelection = theSelection.replace(/<\;/ig, '<');
theSelection = theSelection.replace(/>\;/ig, '>');
theSelection = theSelection.replace(/&\;/ig, '&');
theSelection = theSelection.replace(/ \;/ig, ' ');
} else if (document.all) {
theSelection = divarea.innerText;
} else if (divarea.textContent) {
theSelection = divarea.textContent;
} else if (divarea.firstChild.nodeValue) {
theSelection = divarea.firstChild.nodeValue;
}
}
if (theSelection) {
if (bbcodeEnabled) {
var postLink = '[url=http://forums.xkcd.com/viewtopic.php?p=' + post_id + '#p' + post_id + ']↶[/url]';
var newText = '[quote="' + username + '"]' + postLink + '\n' + theSelection + '[/quote]';
insert_text(newText);
//insert_text('[quote="' + username + '"]' + theSelection + '[/quote]');
} else {
insert_text(username + ' ' + l_wrote + ':' + '\n');
var lines = split_lines(theSelection);
for (i = 0; i < lines.length; i++) {
insert_text('> ' + lines[i] + '\n');
}
}
}
return;
};
The game is on a webpage. If you have it open, you refresh the page. If you want to downgrade... well you could get the old version from GitHub and run it locally.Gingercat wrote:Eternal Density wrote:https://www.reddit.com/r/SandcastleBuilder/comments/63hv22/404_fool_not_found/
How do we actually go about upgrading? (Or downgrading, should it become necessary?)
Eternal Density wrote:The game is on a webpage. If you have it open, you refresh the page.
balthasar_s wrote:112358,
If I understand correctly, you have some numbers confirmed.
A good thing to do is to check how local/universal this is.
Try in a different browser.
A different computer.
From a different network.
Make other people from other places on the world access the same URLs.
And compare the results.
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