I need a Game Recommendation

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KnightExemplar
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Re: I need a Game Recommendation

Postby KnightExemplar » Tue Jun 06, 2017 8:52 pm UTC

Angua wrote:So, my brother has offered to get me a game on Steam for my birthday (he gets Steam credits from random stuff) and so I need a recommendation. I like games where you have to solve puzzles (like portal and mirrors edge) and RPGs (have Dragon Age and Tales of Zesteria).

Any good ideas?


Factorio. Although its in Alpha, its extremely high quality, one of the best "Alpha" versions of a game I've ever played.

I can also concur with Valkyria Chronicles. Its got puzzle / tactics elements and RPG elements. Crazy anime-style plotline and a unique artstyle (including awful, awful ragdoll physics but at least they're funny)
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Re: I need a Game Recommendation

Postby plytho » Tue Jun 06, 2017 9:10 pm UTC

I can second (or third) the talos principle. It really had a portal feel as it's a puzzle game with a story behind it. It's a different kind of story with a more philosophical flavor. I really enjoyed it.

I also enjoyed exploring abzu.
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Re: I need a Game Recommendation

Postby Zohar » Wed Jun 07, 2017 12:15 pm UTC

Regarding The Witness (haven't played the other ones), I will mention people feeling slightly noxious after playing it for very short periods of time is common. I experienced that too, as did my husband just from watching me play. I'm not sure what the deal is, but I ended up returning my game to the Steam store. The puzzles were good.

Oh, but the previous game by the same developer is fantastic (albeit short) - Braid.

Edit: Steam store, not Amazon store. Not sure where my head was. Irrelevant anyway.
Last edited by Zohar on Thu Jun 08, 2017 12:24 pm UTC, edited 1 time in total.
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Re: I need a Game Recommendation

Postby rmsgrey » Wed Jun 07, 2017 9:10 pm UTC

Zohar wrote:Oh, but the previous game by the same developer is fantastic (albeit short) - Braid.

Yeah, Braid is a pretty great puzzle-platformer - one of those games that if you haven't played, you should.

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Re: I need a Game Recommendation

Postby SecondTalon » Mon Jun 12, 2017 4:09 pm UTC

Take a look at quantum conundrum. Uses different dimensional shifting with different properties to solve puzzles.
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Re: I need a Game Recommendation

Postby kalira » Thu Jun 15, 2017 12:11 am UTC

SecondTalon wrote:Take a look at quantum conundrum. Uses different dimensional shifting with different properties to solve puzzles.
Also has Q talking to you the whole time.
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Re: I need a Game Recommendation

Postby CorruptUser » Mon Jun 26, 2017 1:36 am UTC

So I find that I like Fallout 4, but want a game that focuses more on the city-building aspect. What post-apocalyptic city-builders are there?

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Re: I need a Game Recommendation

Postby XavierKCD » Fri Oct 27, 2017 5:12 am UTC

someone recommend me some really weird but fun free games

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Re: I need a Game Recommendation

Postby Jorpho » Fri Oct 27, 2017 6:19 pm UTC

XavierKCD wrote:someone recommend me some really weird but fun free games
That's a bit of a broad question, isn't it?

I've been thinking of ROM Check Fail lately. Dang, but that's a fun game.
http://www.farbs.org/romcheckfail.php

I hear OFF, made in RPG Maker, is really weird.
http://offgame.wikia.com/wiki/Downloads

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Re: I need a Game Recommendation

Postby XavierKCD » Sat Oct 28, 2017 12:21 am UTC

Jorpho wrote:
XavierKCD wrote:someone recommend me some really weird but fun free games
That's a bit of a broad question, isn't it?

I've been thinking of ROM Check Fail lately. Dang, but that's a fun game.
http://www.farbs.org/romcheckfail.php

I hear OFF, made in RPG Maker, is really weird.
http://offgame.wikia.com/wiki/Downloads

Ben There, Dan That is a free point-and-click game. There's a sequel which costs a pittance.
https://en.wikipedia.org/wiki/Ben_There,_Dan_That!


I've heard of those ones, I'll definitely give em a play. Cheers:)

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Re: I need a Game Recommendation

Postby Xanthir » Sat Oct 28, 2017 4:08 pm UTC

Doki Doki Literature Club is free and easily available on Steam, and is much better than you'd immediately think from the name and presentation and apparent genre.
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Re: I need a Game Recommendation

Postby LaserGuy » Wed Nov 01, 2017 5:28 pm UTC

Xanthir wrote:Doki Doki Literature Club is free and easily available on Steam, and is much better than you'd immediately think from the name and presentation and apparent genre.


Seconding this one.

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Re: I need a Game Recommendation

Postby emceng » Mon Dec 11, 2017 2:52 pm UTC

Maybe I asked this already, but I am looking for a turn based strategy game to play while working out. I am doing Civ 5 right now, which works really well. Action/platformer games do not. So something turn based. I have tried other 4x games, but they didn't work that well. The Endless series...there's just something off about them that I don't like. Space and Legend both seem to have a similar problem - I'm building an empire, making armies, exploring, then all of a sudden an opponent is close to winning due to gold. Seems like I usually haven't even found that civ's lands. Legend also just felt like it had pacing issues. There were all these neat resources, but you really needed a big army to just suppress the barbarians. Space has a really cool tech tree, but end game didn't do much for me.

Ok, that's more of a rant about that series. Any recommendations for a game to play while I'm on an elliptical?
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Re: I need a Game Recommendation

Postby Zohar » Mon Dec 11, 2017 3:49 pm UTC

Have you tried X-Com?
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Re: I need a Game Recommendation

Postby emceng » Mon Dec 11, 2017 4:42 pm UTC

None of the new ones. Played the hell out of the original.
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Re: I need a Game Recommendation

Postby Zohar » Mon Dec 11, 2017 5:00 pm UTC

From what I understand they're pretty different from the original. I enjoyed both of the recent games a lot.

Another option - Final Fantasy Tactics: War of the Lions is available for both iOS and Android on tablets. It's a fantastic game with wonderful music and storyline, the new translation is vastly superior to the original, and you can play it for a very very long time.
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Re: I need a Game Recommendation

Postby emceng » Mon Dec 11, 2017 5:18 pm UTC

My only experience with Final Fantasy was 13, and it completely turned me off.
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Re: I need a Game Recommendation

Postby Zohar » Mon Dec 11, 2017 5:56 pm UTC

Final Fantasy games are almost entirely unrelated to each other (they have recurring items/spells/monsters, that sort of stuff). Final Fantasy Tactics, as an outlier to the main series (doesn't have a number) is even more unusual. It's a turn-based tactical strategy game with massive character customization (each character can have a primary and secondary class, and additional special movement/counter/peripheral abilities, out of ~20 classes). It's set in a classic fantasy world with very limited technology. The story revolves around a political plot and war between two rivaling nations.

I would really not set my expectations of that game based on FF XIII. If you're still not into it, you don't need to play it of course, but I think you're missing out. It's not very expensive at $12, either.
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Re: I need a Game Recommendation

Postby emceng » Mon Dec 11, 2017 6:53 pm UTC

I might check it out. I also just realized I might be able to get an emulator set up.
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If so, I am going to play the hell out of Dragon Warrior!
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Re: I need a Game Recommendation

Postby rmsgrey » Mon Dec 11, 2017 8:46 pm UTC

Zohar wrote:From what I understand they're pretty different from the original. I enjoyed both of the recent games a lot.


Yeah, the original is a lot more simulation while the remakes are a lot more "gamey" - for instance, in the original, the rank structure is based on the number of active soldiers - every so-many soldiers means the game looks to promote a sergeant, so many more, and a captain, so many more and a colonel, and with enough total, someone gets promoted to commander. Meanwhile, soldiers improve various stats just by using them, independent of their rank. In the reboot, rank is just straight character level, and you can have 6 colonels with no other troops.

That's just one example of many - in the original, you could dig into why things happened the way they did, and there'd be game logic behind it that could be manipulated; in the reboot, most things happen the way they do because they're hard-coded that way.

That's not to say that every change is bad, or that the reboot is automatically a worse game because of the changes, just that if you go into it hoping to be able to dig deep, you'll be disappointed.

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Re: I need a Game Recommendation

Postby Ginger » Sun Jan 07, 2018 8:42 pm UTC

I recommend the game Xenosaga. The two main women are... so. hot hot. And one's a robot and one's a scientist. It has a lot of dialogue yet it's worth it. You can fight with a party of girls, boys, men and giant robots. The giant robots fight separately from the people and you can upgrade and take care of their armor and weapons. The battles are fairly standard turn based fare yet I like turn based RPGs. And it talks about android/gynoid rights, the nature of religious stuffs, whether robots have consciousness or are just pretty pretty submissive dolly girls and has cray-cray monsters that appear out of the aether and stab your parties' faces off.
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Re: I need a Game Recommendation

Postby Ixtellor » Fri Jan 12, 2018 5:28 pm UTC

I have a friend who hates shooters because he is bad at it, but he is kind of enjoying the fortnite Battle Royale.

So I'm looking for a multiplayer or co-op only game where we won't get griefed or dealing with 'bunny hoppers' -- Survival/Building/Shooter game.

I found Rush, State of Decay, Life is Feudal, Ark: Survival but none of them feel just right, but I haven't played any of these yet.

So if you know of any game where you forage/build/fight (preferably realistic graphics, but not a requirement) and you don't have to worry about other RL players ruining it for you, let me know.
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Re: I need a Game Recommendation

Postby Jorpho » Mon Jan 15, 2018 5:38 pm UTC

Does it have to be a shooter? I hear Don't Starve Together is pretty neat for co-op.

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Re: I need a Game Recommendation

Postby DaBigCheez » Tue Jan 16, 2018 12:53 am UTC

Seven Days To Die might be up your alley. Not sure what its current status is, though, I think it was still in Early Access when I last checked.
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Re: I need a Game Recommendation

Postby SecondTalon » Tue Jan 16, 2018 6:31 pm UTC

Still is, I play it, it's not bad but a little.... simple?

Factorio might be good, might be too complicated.
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Re: I need a Game Recommendation

Postby LaserGuy » Tue Jan 16, 2018 9:22 pm UTC

Not quite the genre you're looking for, but Keep Talking and Nobody Explodes is a fantastic co-op game.

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Re: I need a Game Recommendation

Postby cyanyoshi » Tue Mar 27, 2018 7:29 am UTC

I just made a Steam account. What are some essential free/cheap games that can run on a low-end laptop?

Likes: platformers, rhythm games, jrpgs
Dislikes: shooters, anything team-based

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Re: I need a Game Recommendation

Postby Zohar » Tue Mar 27, 2018 2:21 pm UTC

You might like Mark of the Ninja - stealth platformer. You can probably get a shitload of JRPGs ports (Final Fantasy 7-9 maybe?). I still love FTL (semi-real time space battles with mostly resource management elements) and the team's new game Into the Breach (tactical grid battle).

If you get FTL (you should), start playing on Easy.
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Re: I need a Game Recommendation

Postby Sabrar » Tue Mar 27, 2018 3:42 pm UTC

Super Hexagon? Very cheap rhythm game with great soundtracks.

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Re: I need a Game Recommendation

Postby Zohar » Tue Mar 27, 2018 3:45 pm UTC

VVVVVV is an excellent short platformer with a great soundtrack, very low requirements, and tricky timing, so that may work out well too.
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Re: I need a Game Recommendation

Postby DaBigCheez » Tue Mar 27, 2018 7:29 pm UTC

Big fan of Crypt of the Necrodancer - rhythm-based roguelike, can probably be run on a potato. Move on the beats, learn enemy's predictable patterns as they move to the beat, progress through randomized dungeon levels. Great soundtrack, too, or you can use your own music (though the beat-matching doesn't handle songs that change speed very well).

Seconding FTL as well, for all the reasons Zohar mentioned.

Cave Story's a borderline case (platformer/sidescrolling shooter, so it's kinda in between your categories). Very RPG-ish for a platformer, closer to a more story-heavy (SNES-era) Metroid game than something like Mario.

Stardew Valley doesn't fit any of your listed categories, but is quite nice for relaxing. Farming/country-life simulator along the lines of Harvest Moon, with some light combat/RPG elements.

EDIT: Also Factorio, *if* you enjoy the process of automating things. Scaling up from "hand-craft an axe to chop wood faster" to "hmm, my army of logistics drones isn't quite running fast enough to fully offload the train cars before the conveyors to the main circuit board-production area saturate, maybe I'll plop down a few more power substations real quick". (And then realizing the whole works has been jammed up for two hours because you had a conveyor belt facing the wrong way and it's been trying to feed raw iron to your electronics works.)
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Re: I need a Game Recommendation

Postby rmsgrey » Wed Mar 28, 2018 12:59 am UTC

I'll throw in Terraria (I'm currently at 354 hours played on Steam, with 84/88 achievements) - it's kinda a 2D side-on Minecraft with a bit more action-adventure. You start out with some very basic equipment - sword, pickaxe, axe - and a nearby NPC (the "Guide") - and have until nightfall to arrange shelter - during the day, near the spawn point, things are safe enough - the only enemies you're going to encounter without exploring are Slimes - and they ignore you until you attack them (they still deal damage if they hit you) - but at night hostile enemies spawn and unless you're very good at combat, you'll want to have somewhere to hide from them. Once you start exploring, you'll start coming across regions that aren't safe even by daylight - on the surface, there are jungles, deserts, snowfields, a dungeon with a cursed guardian, and the corruption (or, in 25% of generated worlds, the crimson) - an actively evil biome with lethal pits and aggressive hostile flying enemies that can make short work of the unskilled, unwary, or unprepared. Go far enough to either side, and you'll reach the ocean that bounds the world in both directions - complete with sharks. Heading up, the upper skies are home to flying predators that make the sharks look like a picnic, but there are also floating sky islands with exotic treasures - and eventually you approach the edge of space and gravity starts fading (giving you a significantly increased jump height and safe fall distance). You can also explore below the surface, either through natural caves and crevasses, or by wielding your trusty pickaxe. Below the surface is all sorts of interesting loot - including unique gear. Delve too deep, and, again, things get significantly more dangerous, with granite and marble caves, dangerous spider caves, more lethal flora and fauna in the jungle caverns, vast subterranean bee hives, and other unfamiliar biomes. Keep heading down, and you reach a layer where pockets and pools of lava block your progress, and ultimately reach the underworld - a world-spanning cavern, with vast lakes of lava, the most lethal regular foes, ancient structures with exceptionally valuable treasures, and the prized hellstone, which can enable you to craft the strongest gear for this stage of the game - though even if you could find your way down there, you couldn't mine it with your starting pickaxe.

Meanwhile, you can use the many blocks and other items you can gather, including 4 tiers of metal ores and various kinds of wood from cutting down the local trees in various surface biomes to craft and build - some things you can craft with your bare hands, but most things require appropriate furniture items - a workbench for basic items, a furnace to turn metal ore into metal bars, an anvil to turn metal bars into tools, weapons and armour, a loom to turn cobwebs into silk, and much more. You'll also want to build a village - to get any more NPCs than the original Guide (or to get a replacement Guide if the original dies somehow), you'll need to provide places for them to live before they'll join your world - as you progress through the game, more NPCs will unlock either through you finding them out in the world, or through meeting certain conditions like having a certain amount of gold, or increasing your maximum life, or finding/crafting a certain class of item...

There's also a significant amount of world progression in the game. To start, you can't mine anything harder than gold; a gold pickaxe can mine the evil ore, and the resulting pickaxe can mine hellstone, but needs additional items only available from bosses in order to craft it. As you pass various milestones, events will start to unlock, like the Blood Moon - where more and nastier enemies spawn during the night, including some that can batter open doors. There are several bosses that trigger from various things too - defeating one of them unlocks access to the dungeon; another drops the items needed to craft the evil pickaxe (and evil armour) you'll need in order to mine hellstone. Then there's the underworld boss - the Wall of Flesh - once you trigger and defeat that, the world enters "hardmode" - a group of new biomes known as "hallowed" appear, a chunk of the world gets converted to the evil biome(s), and both types of biome will spread through most types of block, meaning, if you do nothing, eventually the world will be an uneasy mix of the two, with only the underworld and sky untouched. New ore types also spawn, which are tiered, with multiple new pickaxes needed in order to be able to mine them all. All biomes except the underworld get new, tougher enemies, and new bosses become available. Defeating mechanical versions of three pre-hardmode bosses unlocks a boss in the depths of the jungle, defeating that unlocks a dungeon buried within the jungle, containing a boss chamber. Defeating that boss, in turn, finally unlocks the endgame, where defeating yet another boss summons 4 stationary bosses across the surface, each of which creates its own temporary biome. Defeating all of them summons the ultimate boss, a tough fight but which drops some unique goodies (making defeating him a second time significantly easier). Any boss that has been fought can be resummoned, either by repeating the default summoning method, or by crafting and using a consumable boss-summoning item.

And there's variation built in too - not only are worlds randomly generated, but the evil biome has two variations (each with its corresponding boss), each tier of metal ore has an alternate variant, with all of them chosen at random (pre-hardmode ores and flavour of evil during worldgen; hardmode ores when first spawned), there are some rare/unique features which only have a chance of being generated in a given world, and some items only available in chests won't necessarily spawn in every world.

And initial customisation - worlds can be 3 preset sizes, and can be regular or "expert" (enemies and bosses are harder, but drop better loot, and death penalties are harsher), while characters can be created with 3 different tiers of death penalty - from dropping a percentage of your carried money on death, through dropping all carried items, to permadeath. Once generated, a given character can be used in any world, keeping their current inventory and any permanent upgrades (there's one expert-mode upgrade that only functions in expert-mode worlds, and various boss-summoning items only work in worlds where the boss's prerequisites have been met) allowing for a kind of new game plus, or for the creation of "farm worlds" - throwaway worlds created solely for the purpose of looting them of rare items.

And, while I haven't played with it much, there's also a fairly robust wiring system, letting you create various large-scale contraptions once you unlock the relevant NPC (if you don't make use of it yourself, you will also encounter some very basic examples in the form of traps deep underground - a pressure switch connected to either a dart trap, or a boulder trap - the switches are visible if you're paying attention, and have enough light, or if you wield any mechanism, you can see wiring, which is a dead giveaway). It's no Factorio, but people have built very basic working computers.

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Re: I need a Game Recommendation

Postby Jorpho » Wed Mar 28, 2018 6:31 pm UTC

cyanyoshi wrote:Likes: platformers, rhythm games, jrpgs
Dislikes: shooters, anything team-based
I remember being quite impressed by Sequence when it came out six years ago ... but clearly I was not so impressed that I've been inclined to go back any play it since then, sigh.

Everyone seems to like Braid, Shovel Knight, and Steamworld Dig, though that last one is a bit short.

If you like JRPGs, you might want to have a go at Anachronox. It's a sort of Western take on FF7.

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Re: I need a Game Recommendation

Postby Ranbot » Thu Apr 19, 2018 10:29 pm UTC

cyanyoshi wrote:I just made a Steam account. What are some essential free/cheap games that can run on a low-end laptop?

Likes: platformers, rhythm games, jrpgs
Dislikes: shooters, anything team-based


Limbo and Inside are great platformer puzzle games with unique style/vibe. Both are made by the same game maker and can bought in a bundle for a slight discount. Inside is the spiritual sequel to Limbo, but they are different enough from each other not to have the same name. In my opinion, Inside is the better of the two, but both are worth playing.

Deadlight is a great platformer too if you prefer more action gameplay with puzzle elements. It's set in a near future post-apocalypse zombie outbreak with a surprisingly good storyline.

I'm going to throw out two other ideas that aren't platformers, rhythm, or jrpg games, but you might want to look at anyway or wait until they go on sale if you're on the fence...

Life is Strange is a great story where the choices you make effect the storylines significantly. It's won a ton of awards, so plenty of people besides me like it. You can play the first episode of for free. (If you like that style of game with lots of action/dialog choices, there are several other good games that are similar)

The Banner Saga which does a great job of mixing RPG and strategy gameplay into a great story. (There is a Android/iOS version of Banner Saga if that's preferable to PC.)

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Re: I need a Game Recommendation

Postby Ixtellor » Tue May 15, 2018 5:09 pm UTC

Any recommendations for a multiplayer town building game, where you can fight each other, and made within the last 2 years? Could just be economic fights too.
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Re: I need a Game Recommendation

Postby SuicideJunkie » Mon Jul 23, 2018 9:00 pm UTC

Ixtellor wrote:Any recommendations for a multiplayer town building game, where you can fight each other, and made within the last 2 years? Could just be economic fights too.

Factorio would count. You probably won't ever get to the point of slinging nukes at each other, but tanks and laser turrets are likely.

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Re: I need a Game Recommendation

Postby Reserve » Sun Aug 05, 2018 7:07 pm UTC

I had a dream last night, about a game I'd very much like to play. I spawned in an abandoned space colony kind of place - it was like an office building, but with robots and tech junk. There were little alien robot things scuttling around, and if they saw you, they'd set up an alarm that would call bigger, meaner alien monsters to your position. So the first few moments were spent scrambling around for tools, supplies, and weapons. All I managed to get a hold of were two kinds of tasers, one of which had a kind of mini-map radar on it. Like the motion tracker from Alien. So all I could do was hide behind desks and try to warn the other people when and where the alien monsters were coming from. They had all the good guns and things, so they were able to fend them off easier.

It felt like it would work best as a turn-based version of Alien Swarm, but with the 3d Fallout games' looting systems.

Are there any old-school dungeon crawlers with this sort of theme? Hopefully without every key on the keyboard being mapped to some arcane, "use once a play-through" command and ASCII characters for visuals?

A quick search brought up a game called Halfway, but I haven't researched it thoroughly yet.

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Re: I need a Game Recommendation

Postby SecondTalon » Mon Aug 06, 2018 2:56 pm UTC

The "Hiding from a superior threat until you have the weaponry/skill to take it down and foraging for stuff"? That's basically the Survival genre which is... far too large to list all of it here and covers things as broadly as the old Deus game series (where a simple infection from a scratch will probably kill you before an enemy does) to Minecraft (which is.. not that hardcore), though something like The Forest has an actual plot while something like Seven Days to Die does not.

Sci-Fi themed, especially where you yourself aren't going in to danger but you're ordering other things/monitoring systems/etc to keep your minions alive? Duskers, though your minions are Drones, not humanoids or other players.

Delving in to abandoned sci-fi settings, kicking ass and taking names and by kicking ass I mean doing everything exactly right or you'll get eviscerated? Space Hulk. If you can find either the originals or new release version of the boardgame, it'll set you back ... probably ten times what the PC game is, maybe more. Because even when it was being produced it was $100 for the new release and now that it's not.... There's also Steam Marines, which is Space Hulk with the serial numbers filed off so it's legally distinct.

Or were you thinking of something else?
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Re: I need a Game Recommendation

Postby techblogger911 » Tue Aug 07, 2018 5:13 am UTC

SuicideJunkie wrote:
Ixtellor wrote:Any recommendations for a multiplayer town building game, where you can fight each other, and made within the last 2 years? Could just be economic fights too.

Factorio would count. You probably won't ever get to the point of slinging nukes at each other, but tanks and laser turrets are likely.


I have heard a lot about factorio but always forget it's name XD Thanks for reminding!!

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Re: I need a Game Recommendation

Postby Jorpho » Wed Aug 08, 2018 5:15 pm UTC

Reserve wrote:I had a dream last night, about a game I'd very much like to play. I spawned in an abandoned space colony kind of place - it was like an office building, but with robots and tech junk. There were little alien robot things scuttling around, and if they saw you, they'd set up an alarm that would call bigger, meaner alien monsters to your position. So the first few moments were spent scrambling around for tools, supplies, and weapons. All I managed to get a hold of were two kinds of tasers, one of which had a kind of mini-map radar on it. Like the motion tracker from Alien. So all I could do was hide behind desks and try to warn the other people when and where the alien monsters were coming from. They had all the good guns and things, so they were able to fend them off easier.

It felt like it would work best as a turn-based version of Alien Swarm, but with the 3d Fallout games' looting systems.

Are there any old-school dungeon crawlers with this sort of theme? Hopefully without every key on the keyboard being mapped to some arcane, "use once a play-through" command and ASCII characters for visuals?

A quick search brought up a game called Halfway, but I haven't researched it thoroughly yet.

I find myself thinking of Paradroid.
https://en.wikipedia.org/wiki/Paradroid

Perhaps Space Station Silicon Valley, from the people who would later make GTA?
https://en.wikipedia.org/wiki/Space_Sta ... con_Valley

In terms of survival horror, I find myself thinking of Project Firestart, but that's probably pretty far off-base.
https://en.wikipedia.org/wiki/Project_Firestart


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