Oblivion

Of the Tabletop, and other, lesser varieties.

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Pathway
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Re: Oblivion

Postby Pathway » Tue Nov 27, 2007 8:29 am UTC

Sunsnail wrote:The Dark Brotherhood quest was one of my favorite gaming experiences of all time.

Spoiler:
it made me cry when the dude died


what? which dude? there were quite a few :o
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Re: Oblivion

Postby Anpheus » Tue Nov 27, 2007 9:09 am UTC

Which works if you don't have some sort of gameplay mod to make it so you can't just blaze past everything.
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Re: Oblivion

Postby Skateside » Tue Nov 27, 2007 3:29 pm UTC

Pathway wrote:
Sunsnail wrote:The Dark Brotherhood quest was one of my favorite gaming experiences of all time.

Spoiler:
it made me cry when the dude died


what? which dude? there were quite a few :o


Spoiler:
Lucien Lachance
Skateside:
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Re: Oblivion

Postby Benitosimies » Tue Nov 27, 2007 4:20 pm UTC

What's the point of sleeping in elder scrolls games? Does it mess you up if you don't?
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Re: Oblivion

Postby SoapyHobo » Tue Nov 27, 2007 4:32 pm UTC

Sleeping restores your health and magic, and you can't level up unless you sleep, I think that's all.
I don't think there are any side effects to not sleeping.
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Re: Oblivion

Postby __Kit » Wed Dec 05, 2007 10:59 am UTC

What's up with the sitting down thing? Did it do anything?
=]

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Re: Oblivion

Postby Tei » Wed Dec 05, 2007 11:14 am UTC

VannA wrote:Its not a bad game, but outside of graphics, Morrowind was superior in almost every way.


Thanks Lord!

I was flamed on all the internet to say that the release day of Oblivion

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Re: Oblivion

Postby Tei » Wed Dec 05, 2007 11:21 am UTC

Vaniver wrote:Both of the games have the flaw that they can be "won" incredibly easily. For a while, you have to pinch your pennies- but then you discover the Mudcrab Merchant or the Scamp and your money troubles disappear (this can also happen without resorting to either of those, but it takes quite a bit longer). When I realized that my mage was better off using a staff that he paid someone to enchant that casting his own spells, the game became a lot less fun- I no longer had to worry about casting times, and with a correctly designed staff and Azura's Star, would never have to rest (instead of running out of mana). When I realized that I could grind healing potions (because people sold the ingredients with an infinite stock) and make an enormous amount of money and level as much as I wanted, the game became a lot less fun. Once I realized that 100% chameleon meant you could do whatever you wanted, the game became a lot less fun


I understand what you say. But Morrowind is a sandbox game. If you are power hungry, you can end like a demigod. Period. Is like a sim city game, that let you build a boring city. And I love it for it.

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Re: Oblivion

Postby Skateside » Wed Dec 05, 2007 2:46 pm UTC

Everyone seems to be in favour of Morrowind. I've only ever played Oblivion and so Morrowind graphics and menus seems very alien to me - is it actually worth tracking down that game to play it?
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Re: Oblivion

Postby dyzzy » Wed Dec 05, 2007 3:26 pm UTC

Look past the clumsier by comparison interface and you'll find treasure.
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Re: Oblivion

Postby Hench » Wed Dec 05, 2007 4:17 pm UTC

I really enjoyed the time I spent with Oblivion (300+ hours... >_>)...

I remember playing Morrowind for the first time a few years ago; I enjoyed what I did but I couldn't really get into it. I played it for around 6ish hours, in varying states of leveling and on various characters with various skills but I just couldn't motivate myself to do much more with it. I loved the openness and everything about it, but the RPG elements made me bored or overwhelmed or something. I guess it doesn't help that I typically can't play RPGs for very long before tedium sets in, but that doesn't quite hold up when you look at the amount of time I play Oblivion...

Long story short, I enjoyed them both but somehow was able to play Oblivion more, despite my general dislike of RPGs.
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Re: Oblivion

Postby clayasaurus » Thu Dec 06, 2007 4:00 am UTC

Morrowind was an epic game, I didn't expect oblivion to equal it. Oblivion was marvelous in its own right, as it was possibly the best constucted rpg I've ever played and it had an amazingly graceful and deep gameplay mechanic.

Morrowind was simply that much more immersive. The story was incredible, the world was enormous, and the amount of genuinely fun and cool things to do pretty much never ran out.
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Re: Oblivion

Postby Insignificant Deifaction » Sat Dec 08, 2007 12:09 am UTC

I played the game as a Breton under the Apprentice sign, with a custom wizard class to have all magical skills as the main skills.

What I found:
I leveled up quickly, I was level 21 before I even went about Kvatch. Leveling up was not pointless as a wizard. Fingers of the Mountain is a great spell. Even better is summoning a Clannfear/Spider Daedra/Storm Atronach and casting invisibility upon yourself. Nothing will stop you once you do that. And, I actually found out I could take on an entire city worth of guards when I assassinated the retired military man. So, apparently I am not some shmuck that can barely handle two opponents. However, the levelling system became very annoying once I finally got around to visiting Kvatch.

Here's what greeted me on the other side: Two Spider Daedra, Three Storm Atronachs. They nearly killed me before I realized what I was up against. It took a long, long time to kill them.

However, my one gripe with the game was vampirism. I was infected with Porphyric Hemophilia whilst doing some minor task, and completely forgot about it. I went to level up (shame on me for not saving) and became a vampire. It is incredibly annoying. There are no redeeming qualities to being a vampire unless you are obsessed with doing things the hard way. Well, there is one redeeming quality, it drastically increased my loot capacity. Ultimately though, it broke my will to play the game when I did the cure for vampirism quest and some glitch caused the witch to stay in her locked (with a nonexistent key) cellar for seven weeks and no sign changing. So, I gave up.
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Re: Oblivion

Postby Amnesiasoft » Sat Dec 08, 2007 12:20 am UTC

Insignificant Deification wrote:the witch to stay in her locked (with a nonexistent key) cellar for seven weeks and no sign changing. So, I gave up.

~
Click the door
unlock

done.

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Re: Oblivion

Postby Azrael001 » Sat Dec 08, 2007 12:23 am UTC

Could have been the console version. That is what I have got. With my first character, at level 20 or so, the High Elf ruins all broke. None of the door buttons would work. It put me off the game for months.
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Re: Oblivion

Postby Insignificant Deifaction » Sat Dec 08, 2007 1:04 am UTC

@Amnesia: It's marked "needs a key".

The key does not exist, I even loaded back a ways and pickpocketed the wench. Nothing.
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Re: Oblivion

Postby Amnesiasoft » Sat Dec 08, 2007 3:19 am UTC

Insignificant Deification wrote:@Amnesia: It's marked "needs a key".

The key does not exist, I even loaded back a ways and pickpocketed the wench. Nothing.

Needs a key just means it has a lock level of 100, the unlock console command still unlocks it. But like Azrael pointed out, you may have the console version (cause I forgot that one existed)...if so, you are screwed.

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Re: Oblivion

Postby Vaniver » Sat Dec 08, 2007 4:19 am UTC

Skateside wrote:Everyone seems to be in favour of Morrowind. I've only ever played Oblivion and so Morrowind graphics and menus seems very alien to me - is it actually worth tracking down that game to play it?
I literally cannot think of a better way to spend ten bucks.
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Re: Oblivion

Postby Matthias » Sat Dec 08, 2007 4:44 am UTC

Wow... I can't believe that they're bundling it with Bloodmoon. For the uninitiated, the GOTY edition already includes Bloodmoon. Which, incidentally, I had a lot of fun with, although
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Re: Oblivion

Postby Azrael001 » Sat Dec 08, 2007 5:43 am UTC

It really wasn't.
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Re: Oblivion

Postby Matthias » Sat Dec 08, 2007 5:48 am UTC

Seemed that way to me. Then again, my level was pretty high by that point, I think. I don't remember, it's been about two years since I've played that game and I don't have the save file anymore.

Plus, I somehow got a glitch where the Boots of Blinding Speed didn't actually blind me. Throw in a levitation 5 pts. for 60 seconds amulet, and I'm flying around all fast like that dude from that one story with the thing and the other guy.
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Re: Oblivion

Postby Azrael001 » Sat Dec 08, 2007 5:52 am UTC

If you have resist magic 100% then you don't get blinded. My brother's friend's goal was to be able to cross the continent in less than 60 seconds (maybe 30 I can't remember). This is with the console version, so he can't cheat easily (and didn't at all). I know that he came close, I don't know if he made it.
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Re: Oblivion

Postby Sunsnail » Sat Dec 08, 2007 12:15 pm UTC

I played Morrowind a little bit after reading this thread. I can't get used to how slow my character moves! Even with running, which doesn't last long.

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Re: Oblivion

Postby SecondTalon » Sat Dec 08, 2007 5:23 pm UTC

Just run everywhere. Doesn't matter. Eventually you'll be fast. This is also why you never have running as a primary skill, unless you like being level 10 before you hit the next town, without the other skills to back it up.
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Re: Oblivion

Postby Benitosimies » Sat Dec 08, 2007 8:29 pm UTC

SecondTalon wrote:Just run everywhere. Doesn't matter. Eventually you'll be fast. This is also why you never have running as a primary skill, unless you like being level 10 before you hit the next town, without the other skills to back it up.


Mark, Recall, and mages guild teleport people don't hurt none, neither. I missed those in Oblivion.
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Re: Oblivion

Postby SpitValve » Sun Dec 09, 2007 6:01 pm UTC

Benitosimies wrote:Mark, Recall, and mages guild teleport people don't hurt none, neither. I missed those in Oblivion.


I guess you have fast travel instead?

I remember in Morrowind that when trying to find where you were supposed to go, you'd keep on bumping into random dungeons and things all the time - with fast travel, you only find dungeons if you go out and _try_ to find dungeons...

When I first played Morrowind, I treated it like a roleplaying game, wandering around, talking to people, completing quests and so on. So I was quite surprised when I walked into some random cave and everybody started attacking me for no reason... it was at that point that I realised that it's really more of a dungeon-crawl action game than a role-playing game.

Surely there must be a mine somewhere which actually has miners in it??

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Re: Oblivion

Postby Matthias » Sun Dec 09, 2007 6:19 pm UTC

Well, there was that egg mine.

It's sad when a statement like that is intended as a reasonable argument.
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Re: Oblivion

Postby Benitosimies » Sun Dec 09, 2007 7:22 pm UTC

SpitValve wrote:I guess you have fast travel instead?


That can take hours. Who has that kind of time? Mannimarco has returned. There's barely time for a powerlunch.

SpitValve wrote:Surely there must be a mine somewhere which actually has miners in it??


Those guys you killed are miners. They were just mining their own business and you came in and waxed all of them. They attacked you because they heard you murder miners.
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Re: Oblivion

Postby clayasaurus » Sun Dec 09, 2007 8:26 pm UTC

SpitValve wrote:
Benitosimies wrote:Mark, Recall, and mages guild teleport people don't hurt none, neither. I missed those in Oblivion.


I guess you have fast travel instead?

I remember in Morrowind that when trying to find where you were supposed to go, you'd keep on bumping into random dungeons and things all the time - with fast travel, you only find dungeons if you go out and _try_ to find dungeons...

When I first played Morrowind, I treated it like a roleplaying game, wandering around, talking to people, completing quests and so on. So I was quite surprised when I walked into some random cave and everybody started attacking me for no reason... it was at that point that I realised that it's really more of a dungeon-crawl action game than a role-playing game.

Surely there must be a mine somewhere which actually has miners in it??

pretty sure the caldera mines had ebony mining argonian slaves
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Re: Oblivion

Postby SpitValve » Sun Dec 09, 2007 8:41 pm UTC

clayasaurus wrote:pretty sure the caldera mines had ebony mining argonian slaves


The question there is that if it's a legitimate mining operation, why do the slave-drivers always attack you? What if I didn't want to free the slaves?

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Re: Oblivion

Postby Benitosimies » Sun Dec 09, 2007 11:14 pm UTC

SpitValve wrote:
clayasaurus wrote:pretty sure the caldera mines had ebony mining argonian slaves


The question there is that if it's a legitimate mining operation, why do the slave-drivers always attack you? What if I didn't want to free the slaves?


Stay off their slaves man. You might accidentally bump one and free it. So the slavers are peery.
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Re: Oblivion

Postby lowbart » Mon Dec 10, 2007 1:43 am UTC

I started playing Oblivion with a no-magic fighter character, and tried out Morrowind before getting very far in it. For me, the two games are about equivalent. I play a mage/spellsword on both games now (after some trial and error to figure out my playing style). After playing Morrowind for a while, I wonder how I can stand Oblivion without levitation, layerable clothing, and a chance based casting system. Then I switch to Oblivion and wonder how I can stand Morrowind without a physics engine and long distance visibility (I get lost all the time in Morrowind because of that damned fog and everything looks the same).

It feels like cheating when my potions and spells work every time, and I hate not being able to have an enchanted robe AND enchanted pants. Or separate gloves. Or gloves that don't kill your spell effectiveness. The simplified enchanting system aggravates me, I mutter a curse at the console gamers every time I remember that I can't put an on-self attack on a weapon. And why the hell did they limit enchanting and spellmaking to one place on the map? At least there are mods to fix that. But at least your intelligence and willpower actually affect your magic directly! And Oblivion won't let you make variable spells, like Heal 0-60 pts.

But then, it's nice to be able to see where I'm walking. It's nice to be able to make decent enchantments without exploiting the code (although, I kind of like the chaining potions idea). It's nice to not be creeped the hell out by the wildlife (like Nix Hounds, what is up with those things?) And it's nice to be able to throw stuff.

Intelectually, I think Morrowind is a better game, but I keep coming back to Oblivion even though the interface is worse and everything is dumbed down and you can't levitate, mainly just because it's slicker and the graphics are more immersive. It was really Oblivion that got me interested in a genre that I'd previously hated with a passion, and I wish I'd had Morrowind a long time ago when I had more free time and more creativity that I just wasted exploring Liberty City.
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Re: Oblivion

Postby Azrael001 » Mon Dec 10, 2007 4:00 am UTC

I think that it is safe to say that most people have some things about Morrowind, and some about Oblivion that they like better. I do agree about the fog though, and those sand storms annoyed the hell out of me. I never finished the main quest in Morrowind because I couldn't find the tomb where the ancestral ash bow was for the longest time, and when I did finally find the tomb, the enemy corpse that held it had disappeared before I thought to check it (I stopped getting stuff from the ghosts, because I had no use for the ectoplasm). With the game broken, I gave up (console version, not PC(controlers are way better than mouse and keyboard)).
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Re: Oblivion

Postby lowbart » Mon Dec 10, 2007 4:10 am UTC

Psh, with the PC, if the game is broken there are ways to fix it.
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Re: Oblivion

Postby Azrael001 » Mon Dec 10, 2007 4:18 am UTC

But you are stuck with the mouse and keyboard, or poorly designed controllers.
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Re: Oblivion

Postby Anpheus » Mon Dec 10, 2007 4:21 am UTC

Azrael001 wrote:But you are stuck with the mouse and keyboard, or poorly designed controllers.

*eyebrow* AFAIK, the 360 controller, the Wii controller, modded Dualshock 2 controllers, a number of highly regarded third party controllers, and if you trust random binary blobs, the Sixaxis too will all work in Windows.

If those are all poorly designed, what console are you playing The Elder Scrolls games on?
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Re: Oblivion

Postby Azrael001 » Mon Dec 10, 2007 4:24 am UTC

When Morrowind was new, none of those were options.

Though I suppose you could use them now, with Oblivion, if your $3 000 computer can run it. (It had better be able to at that price.)
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Re: Oblivion

Postby Anpheus » Mon Dec 10, 2007 4:25 am UTC

My ~$1000 computer from over a year and a half ago can run Oblivion, and with around $200 in upgrades since then, can run it well.
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Re: Oblivion

Postby Amnesiasoft » Mon Dec 10, 2007 5:35 am UTC

Azrael001 wrote:Though I suppose you could use them now, with Oblivion, if your $3 000 computer can run it.

Dells aren't a great example of price.

Console gamers aren't killing PC games, it's companies like Dell who try to make people think that a high performance PC needs to cost you upwards of $3000 that ruin PC gaming. (Ok, so that drives people to consoles, which then decreases the market, but the point is, it's really Dell's fault)

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Re: Oblivion

Postby Matthias » Mon Dec 10, 2007 6:11 am UTC

...My ~$700 computer runs Oblivion just fine. Not sure how well it would run at the highest settings, because medium looks great to me.
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